I believe there is both a SourceMod gamedata update, and if you are running
the "melee" plug-in another gamedata update for that as well.

My players were reporting occasional crashes.  Waiting to here back from
players if the gamedata updates, along with the "optional" update from
Valve made any difference.

On Nov 2, 2016 10:55 PM, "Oliver" <ot...@myself.com> wrote:

> Anyone else having issues? My srcds installations crash the second someone
> tries to connect to them after this update, no errors logged
>
>
> *Sent:* Thursday, November 03, 2016 at 10:57 AM
> *From:* "Eric Smith" <er...@valvesoftware.com>
> *To:* "hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com>, "
> hlds_li...@list.valvesoftware.com" <hlds_li...@list.valvesoftware.com>, "
> hlds_annou...@list.valvesoftware.com" <hlds_announce@list.
> valvesoftware.com>
> *Subject:* [hlds] Mandatory Team Fortress 2 update released
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3678725.
>
> -Eric
>
> --------------------------------------------------
>
> - Added the GA'lloween 2016 community event medals
> - Fixed sv_shutdown not working for community dedicated servers
> - All servers now enter hibernation state when they are empty and have no
> remaining work, which informs commands such as sv_shutdown
> - Added tf_allow_server_hibernation (default: 1) to allow disabling
> hibernation state
> - This should generally only be necessary if running server plugins that
> are not compatible with hibernation
> - Added sv_shutdown_cancel to cancel a pending shutdown
> - Updated the truce period during Halloween boss fights
> - Players are no longer affected by the truce when in their spawn room,
> allowing them to fight their way out if necessary
> - Sappers can no longer be used while a truce is active
> - Updated the "tiny" spellbook spell
> - Fixed a case where players could get outside the world
> - Fixed not switching Heavies to their melee weapon
> - Updated player destruction mode so the "Team Leader" does not heal
> teammates while in the Underworld
> - Fixed Halloween contract reward items not being craftable
> - Fixed Strange Human Cannonballs and Strange Battery Canteens not
> tracking stats
> - Fixed Casual search criteria being saved automatically while connecting
> to a server
> - Fixed a case where players could suicide on a pumpkin bomb to gain
> progress on certain Merasmissions
> - Updated the equip region for the Spine-Chilling Skull
> - Updated pl_fifthcurve_event (Brimstone)
> - Fixed exploit where players could get under the map near BLU starting
> area
> - Fixed exploit where players could get out of the map near graveyard
> - Fixed exploit where players could enter RED base as BLU
> - Fixed some skeletons running into lava when there are no enemies in Hell
> - Fixed medieval tiny spell & other Merasmus voice spells lasting too long
> for some players
> - Fixed big ghost getting stuck when map ends
> - Fixed a spot where players could get stuck if entering it under Tiny
> spell
> - Fixed another case of non-solid pumpkin
> - Tuned respawn time for RED team at last area
> - Updated cp_sunshine_event (Sinshine)
> - Fixed multiple visible nodraws and other texture bugs
> - Fixed nonsolid pumpkin in lobby
> - Fixed trigger bounds in RED spawn
> - Various lighting changes
>
>
>
>
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