Hi, Eric.

Some people on the Sourcemod forums were talking about users being kicked
from their servers with this error:

"Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS ||
u.m_nNewEntity < 0"

https://forums.alliedmods.net/showthread.php?t=290360

People speculate it started happening after the hibernation update but I'm
not sure. People are also claiming it is happening on full servers with
Sourcemod not even installed. I personally have not got reports from my
players about this or seen it so I can't give much more details. It might
be happening on my servers and just no one ever reported it to me. Is there
any information as to what might be causing this to happen? If not thanks
anyway.





On Thu, Nov 10, 2016 at 7:25 PM, Eric Smith <[email protected]> wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3690292.
>
> -Eric
>
> --------------------------------------------------
>
> - Fixed invisible weapons on other players when they have recently changed
> loadout
> - Fixed color correction not working
> - Fixed players not always returning to the matchmaking lobby screen at
> the end of a Mann vs. Machine match
> - Fixed particles not being removed from cosmetics when toggling between
> third-person and first-person views
> - Fixed seeing the wrong custom projectiles for grenade launchers like the
> Iron Bomber when the wielder has recently changed loadout
> - Fixed some Strange map filters displaying the wrong map names in their
> descriptions
> - Replaced convar tf_teamtalk with tf_gravetalk
>         - When enabled, living players can receive text and voice chat
> from dead players
>         - When disabled, living players cannot hear the dead, regardless
> of team
>         - Removes the odd behavior of tf_teamtalk wherein living players
> were exclusively unable to hear dead players on the other team
>         - Defaults to on, except in Competitive matches
> - Fixed being able to use The Holiday Punch on enemies during a Halloween
> boss truce
> - Fixed not being able to activate the Pyro's Phlogistinator rage again
> right away if the first attempt failed
> - Fixed Mann vs. Machine bots not playing the teleport sound effect and
> becoming invulnerable after teleporting
> - Fixed not switching Snipers to their melee weapon while under the
> effects of the "tiny" spell
> - Fixed a missing material in the main menu
> - Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to
> Unusual particle effect contributors
> - Added the Chapelaria 6v6 tournament medals for season 1
> - Updated the spawn/death sounds for Monoculus and Merasmus to remove the
> Horseless Headless Horsemann sound effects
> - Updated the localization files
> - Updated mvm_ghost_town to fix the cube maps
> - Updated mvm_mannhattan
>         - Fixed Spies spawning behind the closed door at Gate A
>         - Fixed Sentry Busters sometimes staying at Gate A instead of
> attacking the sentry gun
> - Updated pl_millstone_event (Hellstone)
>         - Fixed an exploit where you could trap Horseless Headless
> Horsemann in place
>         - Fixed some door frames from being able to shoot through them
>         - Fixed a texture error
>         - Fixed a barrel that you could walk through
>         - Improved navigation file for better bot movement
>         - Fixed being able to shoot through building wall located front of
> RED 1st base
> - Community request: Added OnTruceStart and OnTruceEnd outputs to the
> tf_gamerules entity for maps
>
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