Oh I forgot. My game also keeps putting me into games that are just ending.
I love nothing more than to join a game and watch the scoreboard pop up
after a 5 minute wait...

On Tue, Nov 8, 2016 at 2:29 AM, Ryuke Dragon <[email protected]>
wrote:

> As far as community servers are concerned, every time Valve does something
> that could breathe life into community servers they simultaneously release
> something that incentivizes playing on official servers. The release of
> Meet Your Match took all of the official servers out of the browser, but
> they added a casual and competitive ranking system that you can only get
> points for in official servers, so the likelihood of even opening the
> server browser for the average user seems to be much less. Quite a lot of
> communities have shut down over the years, mostly I hang out on trade
> servers, and a steady population is really hard to come by. Most people
> will only show up to trade if there's somebody to trade with, and with so
> many old traders moving out of the system their old favorite places just
> don't have the warm bodies to attract new users. I imagine it's much the
> same on every unoffical server type, your community is your lifeblood, and
> if it thins you have no real way of getting it back.
>
> The bottom line is all about signal to noise ratio, with the valve
> official servers it's all signal, you're playing TF2 straight up. With
> community servers it's almost all noise, so it's much harder for anybody to
> tell what is going to be happening when they load into the map. You could
> be on a friendly only server where if you start trying to play tf2 you'll
> get banned, you could be on 2fort without an objective to cap, you could
> just be on a crap server with ads every time you die. It's hard to find a
> good community server that matches up with what you expect out of a
> non-official game of tf2.
>
> There's no perfect solution to our problems, it's not like Valve is going
> to put in a quickplay system for trade servers, where you match a bunch of
> people who all want to trade hats, stranges, robot parts, and unusuals onto
> a random server with "trade" in the tags. Even if they did it's fairly
> likely that the community servers themselves would find something in it
> that they hated, some way in which the system was worse than ever before.
>
> It would be nice if we could put a string of text, perhaps in view game
> info, that better explains what you can expect out of us as a server? That
> would at the very least increase the signal each server is putting out, so
> that you will be able to get a peek at what you're in for once you do
> connect. We know in our heart of hearts that Valve is never going to
> actually endorse us by having a "Community Server Spotlight" section on the
> blog, that Valve will never really care about what reindeer games we play
> in our own backyards, and that a better mousetrap doesn't mean anything if
> people don't know it's out there.
>
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