Oh I forgot. My game also keeps putting me into games that are just ending. I love nothing more than to join a game and watch the scoreboard pop up after a 5 minute wait...
On Tue, Nov 8, 2016 at 2:29 AM, Ryuke Dragon <[email protected]> wrote: > As far as community servers are concerned, every time Valve does something > that could breathe life into community servers they simultaneously release > something that incentivizes playing on official servers. The release of > Meet Your Match took all of the official servers out of the browser, but > they added a casual and competitive ranking system that you can only get > points for in official servers, so the likelihood of even opening the > server browser for the average user seems to be much less. Quite a lot of > communities have shut down over the years, mostly I hang out on trade > servers, and a steady population is really hard to come by. Most people > will only show up to trade if there's somebody to trade with, and with so > many old traders moving out of the system their old favorite places just > don't have the warm bodies to attract new users. I imagine it's much the > same on every unoffical server type, your community is your lifeblood, and > if it thins you have no real way of getting it back. > > The bottom line is all about signal to noise ratio, with the valve > official servers it's all signal, you're playing TF2 straight up. With > community servers it's almost all noise, so it's much harder for anybody to > tell what is going to be happening when they load into the map. You could > be on a friendly only server where if you start trying to play tf2 you'll > get banned, you could be on 2fort without an objective to cap, you could > just be on a crap server with ads every time you die. It's hard to find a > good community server that matches up with what you expect out of a > non-official game of tf2. > > There's no perfect solution to our problems, it's not like Valve is going > to put in a quickplay system for trade servers, where you match a bunch of > people who all want to trade hats, stranges, robot parts, and unusuals onto > a random server with "trade" in the tags. Even if they did it's fairly > likely that the community servers themselves would find something in it > that they hated, some way in which the system was worse than ever before. > > It would be nice if we could put a string of text, perhaps in view game > info, that better explains what you can expect out of us as a server? That > would at the very least increase the signal each server is putting out, so > that you will be able to get a peek at what you're in for once you do > connect. We know in our heart of hearts that Valve is never going to > actually endorse us by having a "Community Server Spotlight" section on the > blog, that Valve will never really care about what reindeer games we play > in our own backyards, and that a better mousetrap doesn't mean anything if > people don't know it's out there. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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