Please stop using this mailing list for this purpose. We are not interested in purely subjective opinions about the game.
On Thu, Nov 10, 2016 at 7:34 PM, Tyler Bramfield <[email protected]> wrote: > Oh I forgot. My game also keeps putting me into games that are just > ending. I love nothing more than to join a game and watch the scoreboard > pop up after a 5 minute wait... > > On Tue, Nov 8, 2016 at 2:29 AM, Ryuke Dragon <[email protected]> > wrote: > >> As far as community servers are concerned, every time Valve does >> something that could breathe life into community servers they >> simultaneously release something that incentivizes playing on official >> servers. The release of Meet Your Match took all of the official servers >> out of the browser, but they added a casual and competitive ranking system >> that you can only get points for in official servers, so the likelihood of >> even opening the server browser for the average user seems to be much less. >> Quite a lot of communities have shut down over the years, mostly I hang out >> on trade servers, and a steady population is really hard to come by. Most >> people will only show up to trade if there's somebody to trade with, and >> with so many old traders moving out of the system their old favorite places >> just don't have the warm bodies to attract new users. I imagine it's much >> the same on every unoffical server type, your community is your lifeblood, >> and if it thins you have no real way of getting it back. >> >> The bottom line is all about signal to noise ratio, with the valve >> official servers it's all signal, you're playing TF2 straight up. With >> community servers it's almost all noise, so it's much harder for anybody to >> tell what is going to be happening when they load into the map. You could >> be on a friendly only server where if you start trying to play tf2 you'll >> get banned, you could be on 2fort without an objective to cap, you could >> just be on a crap server with ads every time you die. It's hard to find a >> good community server that matches up with what you expect out of a >> non-official game of tf2. >> >> There's no perfect solution to our problems, it's not like Valve is going >> to put in a quickplay system for trade servers, where you match a bunch of >> people who all want to trade hats, stranges, robot parts, and unusuals onto >> a random server with "trade" in the tags. Even if they did it's fairly >> likely that the community servers themselves would find something in it >> that they hated, some way in which the system was worse than ever before. >> >> It would be nice if we could put a string of text, perhaps in view game >> info, that better explains what you can expect out of us as a server? That >> would at the very least increase the signal each server is putting out, so >> that you will be able to get a peek at what you're in for once you do >> connect. We know in our heart of hearts that Valve is never going to >> actually endorse us by having a "Community Server Spotlight" section on the >> blog, that Valve will never really care about what reindeer games we play >> in our own backyards, and that a better mousetrap doesn't mean anything if >> people don't know it's out there. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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