Please stop using this mailing list for this purpose. We are not interested
in purely subjective opinions about the game.

On Thu, Nov 10, 2016 at 7:34 PM, Tyler Bramfield <[email protected]>
wrote:

> Oh I forgot. My game also keeps putting me into games that are just
> ending. I love nothing more than to join a game and watch the scoreboard
> pop up after a 5 minute wait...
>
> On Tue, Nov 8, 2016 at 2:29 AM, Ryuke Dragon <[email protected]>
> wrote:
>
>> As far as community servers are concerned, every time Valve does
>> something that could breathe life into community servers they
>> simultaneously release something that incentivizes playing on official
>> servers. The release of Meet Your Match took all of the official servers
>> out of the browser, but they added a casual and competitive ranking system
>> that you can only get points for in official servers, so the likelihood of
>> even opening the server browser for the average user seems to be much less.
>> Quite a lot of communities have shut down over the years, mostly I hang out
>> on trade servers, and a steady population is really hard to come by. Most
>> people will only show up to trade if there's somebody to trade with, and
>> with so many old traders moving out of the system their old favorite places
>> just don't have the warm bodies to attract new users. I imagine it's much
>> the same on every unoffical server type, your community is your lifeblood,
>> and if it thins you have no real way of getting it back.
>>
>> The bottom line is all about signal to noise ratio, with the valve
>> official servers it's all signal, you're playing TF2 straight up. With
>> community servers it's almost all noise, so it's much harder for anybody to
>> tell what is going to be happening when they load into the map. You could
>> be on a friendly only server where if you start trying to play tf2 you'll
>> get banned, you could be on 2fort without an objective to cap, you could
>> just be on a crap server with ads every time you die. It's hard to find a
>> good community server that matches up with what you expect out of a
>> non-official game of tf2.
>>
>> There's no perfect solution to our problems, it's not like Valve is going
>> to put in a quickplay system for trade servers, where you match a bunch of
>> people who all want to trade hats, stranges, robot parts, and unusuals onto
>> a random server with "trade" in the tags. Even if they did it's fairly
>> likely that the community servers themselves would find something in it
>> that they hated, some way in which the system was worse than ever before.
>>
>> It would be nice if we could put a string of text, perhaps in view game
>> info, that better explains what you can expect out of us as a server? That
>> would at the very least increase the signal each server is putting out, so
>> that you will be able to get a peek at what you're in for once you do
>> connect. We know in our heart of hearts that Valve is never going to
>> actually endorse us by having a "Community Server Spotlight" section on the
>> blog, that Valve will never really care about what reindeer games we play
>> in our own backyards, and that a better mousetrap doesn't mean anything if
>> people don't know it's out there.
>>
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>>
>
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