Ep1 Mods use the steam.dll that ships with the Source SDK Base, or that they ship themselves if it's standalone on (Fortress Forever, NEOTOKYO).
Both that steam.dll (as well as the one that ships with the Steam client) still have the old IPs hardcoded and being given from SteamFindServersIterateServer. -- Nicholas Hastings AlliedMods.net <http://www.alliedmods.net> > Alfred Reynolds <mailto:[email protected]> > Wednesday, November 16, 2016 1:20 PM > > All game clients should automatically be using the new IP addresses, > the steam client provides them. If you have a particular mod we should > look at please tell us. > > > > - Alfred > > > > *From:*Kyle Sanderson [mailto:[email protected]] > *Sent:* Wednesday, November 16, 2016 10:06 AM > *To:* Half-Life dedicated Win32 server mailing list > <[email protected]> > *Cc:* Alfred Reynolds <[email protected]>; Eric Smith > <[email protected]> > *Subject:* Re: [hlds] Source 2006 Master Server List is down > > > > The issue isn't that anyone on the list is stuck, the issue is regular > players won't know this and will think their old game just doesn't > work anymore. If Valve still has the network assignment can't you guys > spin up a single VM and NAT the traffic to the new IPs? The solution > doesn't have to scale, and is purely a legacy crutch for these old > third party goldsrc/Source games to still function. > > Kyle. > > > > On 16 Nov 2016 10:05 am, "Alfred Reynolds" <[email protected] > <mailto:[email protected]>> wrote: > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > Kyle Sanderson <mailto:[email protected]> > Wednesday, November 16, 2016 1:05 PM > > The issue isn't that anyone on the list is stuck, the issue is regular > players won't know this and will think their old game just doesn't > work anymore. If Valve still has the network assignment can't you guys > spin up a single VM and NAT the traffic to the new IPs? The solution > doesn't have to scale, and is purely a legacy crutch for these old > third party goldsrc/Source games to still function. > > Kyle. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > Alfred Reynolds <mailto:[email protected]> > Wednesday, November 16, 2016 12:05 PM > > The Master servers have been moved to new IP addresses, you can use > the hl2master.steampowered.com DNS record to find where they are, if > you have ever hard coded master server addresses you will need to > update them. > > > > - Alfred > > > > *From:*hlds [mailto:[email protected]] *On Behalf Of > *cyberiatexture > *Sent:* Wednesday, November 16, 2016 7:30 AM > *To:* [email protected] > *Subject:* [hlds] Source 2006 Master Server List is down > > > > Hey there, > > > > First time posting, I'm hoping this list is remotely appropriate to > approach Valve on a SRCDS issue. > > > > For a couple of weeks now, perhaps longer, the Valve Master Servers > for Source 2006 games seem to have been down, and as such people have > been unable to find any servers in Source 2006 multiplayer games. > > > > The affected servers are (that I know of): > > 208.64.200.39:27011 <http://208.64.200.39:27011> > > 208.64.200.52:27011 <http://208.64.200.52:27011> > > 208.64.200.65:27015 <http://208.64.200.65:27015> > > > > Is there a chance we could get these back online? > > > > Thanks. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > cyberiatexture <mailto:[email protected]> > Wednesday, November 16, 2016 10:29 AM > Hey there, > > First time posting, I'm hoping this list is remotely appropriate to > approach Valve on a SRCDS issue. > > For a couple of weeks now, perhaps longer, the Valve Master Servers > for Source 2006 games seem to have been down, and as such people have > been unable to find any servers in Source 2006 multiplayer games. > > The affected servers are (that I know of): > 208.64.200.39:27011 <http://208.64.200.39:27011> > 208.64.200.52:27011 <http://208.64.200.52:27011> > 208.64.200.65:27015 <http://208.64.200.65:27015> > > Is there a chance we could get these back online? > > Thanks. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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