CELT is the one they use in CS:GO so I think that's why.

2016-11-18 23:34 GMT-02:00 Nebras <[email protected]>:

> I'm glad for this change, it sounds good, but why not Opus instead of CELT?
>
> On Sat, Nov 19, 2016 at 3:23 AM, Rowedahelicon <
> [email protected]> wrote:
>
>> This codec is great, everything sounds so great! Thank you so much for
>> this addition!
>>
>> On Fri, Nov 18, 2016 at 8:01 PM, pilger <[email protected]> wrote:
>>
>>> Does CELT codec support input voice from file on TF2?
>>>
>>>
>>> _pilger
>>>
>>> On 18 November 2016 at 22:35, John Schoenick <[email protected]>
>>> wrote:
>>>
>>>> We've released an optional update for Team Fortress 2. The note for the
>>>> update is below. The new server version number is 3703329.
>>>>
>>>> Community servers only need this update if they are interested in the
>>>> CELT codec beta.  The mentioned ReadPreserveEnt fix is a client-side
>>>> update only.
>>>>
>>>> - John
>>>>
>>>>  -----
>>>>
>>>> - Returned Unusual drop chances and possible particles effects to their
>>>> original values now that Halloween has ended
>>>> - Added beta support for the CELT voice codec
>>>>     - Currently only enabled in community servers that opt-in to the
>>>> beta
>>>>     - Server operators can enable CELT usage by setting the below
>>>> convars, followed by a level change
>>>>         - sv_use_steam_voice 0
>>>>         - sv_voicecodec vaudio_celt
>>>> - Updated the localization files
>>>> - Fixed an occasional client crash with an error message regarding
>>>> "CL_ReadPreserveEnt"
>>>>
>>>>
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>>>>
>>>
>>>
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>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
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>
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