It's not "forced". If it wasn't optional, you wouldn't be able to change
your servers back.

-- 
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



> HD <mailto:[email protected]>
> Wednesday, December 21, 2016 8:11 PM
> Why force this change onto people from what was default? You should
> have made this optional not the other way around.
> I'm changing all my servers I have left back to the old codec as there
> are just too many players having issues with it and others sound like
> they are in a hole.
>
> -----Original Message-----
> From: hlds [mailto:[email protected]] On Behalf Of
> Eric Smith
> Sent: Wednesday, December 21, 2016 8:05 PM
> To: Half-Life dedicated Linux server mailing list;
> [email protected]
> Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
>
> Yes, the voice codec note was missed in the original update but was
> added later this afternoon:
>
> Note missed from the previous update:
> - The CELT voice codec is now the default for all game servers
> - Community servers can enable use of the older steam voice codec with
> sv_use_steam_voice 1
>
> Apologies for not also sending this information to the mailing lists.
> I'll forward your information about customers having problems.
>
> Thanks.
>
> -Eric
>
>
> -----Original Message-----
> From: hlds_linux [mailto:[email protected]] On
> Behalf Of A Fearts
> Sent: Wednesday, December 21, 2016 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> I noticed you also changed:
>
> sv_use_steam_voice So it defaults to: 0
> sv_voicecodec So it defaults to: vaudio_celt
>
>
> When testing these setting a month or so when it was in BETA stages I
> noticed a few issues. I would set these setting and restart the server
> to make sure it set everything properly. For most people their Mic
> quality is improved however, a significant minority of players were
> have a issue. When they tried to talk it sounded very quite to the
> point where you can almost not hear them.
>
> I don't think this is a issue with the new Voice Codec but with
> setting Steam Voice to 0. I remember a issue like this happening to
> some people when I would set this to 0 in the past. Now that it's
> seems you are making these options the new standard is there any
> information you can give us as to why this may be happen to certain
> players and how to fix it?
>
> Thanks for the update and have a happy holiday.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> Eric Smith <mailto:[email protected]>
> Wednesday, December 21, 2016 8:04 PM
> Yes, the voice codec note was missed in the original update but was
> added later this afternoon:
>
> Note missed from the previous update:
> - The CELT voice codec is now the default for all game servers
> - Community servers can enable use of the older steam voice codec with
> sv_use_steam_voice 1
>
> Apologies for not also sending this information to the mailing lists.
> I'll forward your information about customers having problems.
>
> Thanks.
>
> -Eric
>
>
> -----Original Message-----
> From: hlds_linux [mailto:[email protected]] On
> Behalf Of A Fearts
> Sent: Wednesday, December 21, 2016 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> I noticed you also changed:
>
> sv_use_steam_voice So it defaults to: 0
> sv_voicecodec So it defaults to: vaudio_celt
>
>
> When testing these setting a month or so when it was in BETA stages I
> noticed a few issues. I would set these setting and restart the server
> to make sure it set everything properly. For most people their Mic
> quality is improved however, a significant minority of players were
> have a issue. When they tried to talk it sounded very quite to the
> point where you can almost not hear them.
>
> I don't think this is a issue with the new Voice Codec but with
> setting Steam Voice to 0. I remember a issue like this happening to
> some people when I would set this to 0 in the past. Now that it's
> seems you are making these options the new standard is there any
> information you can give us as to why this may be happen to certain
> players and how to fix it?
>
> Thanks for the update and have a happy holiday.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> A Fearts <mailto:[email protected]>
> Wednesday, December 21, 2016 7:56 PM
> I noticed you also changed:
>
> sv_use_steam_voice So it defaults to: 0
> sv_voicecodec So it defaults to: vaudio_celt
>
>
> When testing these setting a month or so when it was in BETA stages I
> noticed a few issues. I would set these setting and restart the server to
> make sure it set everything properly. For most people their Mic quality is
> improved however, a significant minority of players were have a issue.
> When
> they tried to talk it sounded very quite to the point where you can almost
> not hear them.
>
> I don't think this is a issue with the new Voice Codec but with setting
> Steam Voice to 0. I remember a issue like this happening to some people
> when I would set this to 0 in the past. Now that it's seems you are making
> these options the new standard is there any information you can give us as
> to why this may be happen to certain players and how to fix it?
>
> Thanks for the update and have a happy holiday.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> Eric Smith <mailto:[email protected]>
> Wednesday, December 21, 2016 2:55 PM
> We've released a mandatory update for Team Fortress 2. The update
> notes are below. The new version number is 3755511.
>
> -Eric
>
> --------------------------------------------------------
>
> Happy Smissmas 2016!
> - All players who play TF2 during the event will receive a Stuffed
> Stocking as a gift! Stockings contain goodies for good little Mercenaries.
> - Added the limited-time key-less Winter 2016 Cosmetic Case to the
> Mann Co. Store
> - Contains 17 new community-contributed items
> - The Festivizer can be found as a bonus drop when opening the case
> - Added 3 new taunts to the Mann Co. Store
> - The Scotsmann's Stagger (community-contributed)
> - The Didgeridrongo (community-contributed)
> - The Table Tantrum (Valve)
> - New weapons for the Festivizer!
> - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha,
> The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance
> - Mann Co. Store winter sale!
> - Look for 20%-75% off selected unlocked cosmetic crates, taunts, and
> tools in the Mann Co. Store through January 11th, 2017
> - Matchmaking Improvements
> - At the end of a Casual match, players are automatically formed into
> a new match with the same players and teams
> - Players get to vote on which map the new match will take place on
> - There are 3 maps to vote on, chosen based on the maps everyone in
> the match had selected when they began searching for a match. The
> current map is always the first option.
> - This replaces the Rematch system
> - Players can now set their maximum acceptable ping by clicking the
> new gear icon in the top right of the Casual and Competitive
> matchmaking lobby screens and choosing "Ping Settings"
> - New autobalance system to help with balancing teams when players
> leave a match. The system will ask players to volunteer to switch teams.
> - Automatically enabled for all Casual match servers
> - Players who switch will be able to earn bonus XP as a reward
> - Community servers can enable this new feature by using
> "mp_autoteambalance 2"
>
> General
> - Fixed security issue reported by Justin G. (sigsegv) and Linus S.
> (PistonMiner)
> - Fixed not clearing the teleport condition for players who have their
> teleport interrupted before the teleport is complete
> - Fixed PASS Time exploit related to bonus points
> - Updated mat_monitorgamma so it can be adjusted in Competitive mode
> - Fixed the ShouldPreserveSquad flag not being parsed correctly in
> Mann vs. Machine mode
> - Fixed a bug related to bot Engineers and teleporters in Mann vs.
> Machine mode
> - Fixed not being able to transfer Strange stats between versions of
> Jarate and the Sapper
> - Fixed incorrect particle position for Unusual taunt effects when
> using the Racho Relaxo
> - Added the ESA Rewind tournament medals
> - Added the Winter Wonderland 2016 community medals
> - Updated the Dalokohs Bar to fix a bug related to the health buff
> - Updated cp_metalworks to fix a texture problem
> - Updated pd_watergate
> - Respawn times will now change depending on which team is in the
> lead: 8 seconds to leading team, 4 seconds to trailing team
> - Moved the current beer amount to the center of the HUD
> - Added a jump to low spawn route to give respawned players something
> to do en-route to mid
> - Added a light to illuminate roof-snipers better
> - Adjusted some clipping
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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