It's not "forced". If it wasn't optional, you wouldn't be able to change your servers back.
-- Nicholas Hastings AlliedMods.net <http://www.alliedmods.net> > HD <mailto:[email protected]> > Wednesday, December 21, 2016 8:11 PM > Why force this change onto people from what was default? You should > have made this optional not the other way around. > I'm changing all my servers I have left back to the old codec as there > are just too many players having issues with it and others sound like > they are in a hole. > > -----Original Message----- > From: hlds [mailto:[email protected]] On Behalf Of > Eric Smith > Sent: Wednesday, December 21, 2016 8:05 PM > To: Half-Life dedicated Linux server mailing list; > [email protected] > Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released > > Yes, the voice codec note was missed in the original update but was > added later this afternoon: > > Note missed from the previous update: > - The CELT voice codec is now the default for all game servers > - Community servers can enable use of the older steam voice codec with > sv_use_steam_voice 1 > > Apologies for not also sending this information to the mailing lists. > I'll forward your information about customers having problems. > > Thanks. > > -Eric > > > -----Original Message----- > From: hlds_linux [mailto:[email protected]] On > Behalf Of A Fearts > Sent: Wednesday, December 21, 2016 4:56 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory TF2 update released > > I noticed you also changed: > > sv_use_steam_voice So it defaults to: 0 > sv_voicecodec So it defaults to: vaudio_celt > > > When testing these setting a month or so when it was in BETA stages I > noticed a few issues. I would set these setting and restart the server > to make sure it set everything properly. For most people their Mic > quality is improved however, a significant minority of players were > have a issue. When they tried to talk it sounded very quite to the > point where you can almost not hear them. > > I don't think this is a issue with the new Voice Codec but with > setting Steam Voice to 0. I remember a issue like this happening to > some people when I would set this to 0 in the past. Now that it's > seems you are making these options the new standard is there any > information you can give us as to why this may be happen to certain > players and how to fix it? > > Thanks for the update and have a happy holiday. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > Eric Smith <mailto:[email protected]> > Wednesday, December 21, 2016 8:04 PM > Yes, the voice codec note was missed in the original update but was > added later this afternoon: > > Note missed from the previous update: > - The CELT voice codec is now the default for all game servers > - Community servers can enable use of the older steam voice codec with > sv_use_steam_voice 1 > > Apologies for not also sending this information to the mailing lists. > I'll forward your information about customers having problems. > > Thanks. > > -Eric > > > -----Original Message----- > From: hlds_linux [mailto:[email protected]] On > Behalf Of A Fearts > Sent: Wednesday, December 21, 2016 4:56 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory TF2 update released > > I noticed you also changed: > > sv_use_steam_voice So it defaults to: 0 > sv_voicecodec So it defaults to: vaudio_celt > > > When testing these setting a month or so when it was in BETA stages I > noticed a few issues. I would set these setting and restart the server > to make sure it set everything properly. For most people their Mic > quality is improved however, a significant minority of players were > have a issue. When they tried to talk it sounded very quite to the > point where you can almost not hear them. > > I don't think this is a issue with the new Voice Codec but with > setting Steam Voice to 0. I remember a issue like this happening to > some people when I would set this to 0 in the past. Now that it's > seems you are making these options the new standard is there any > information you can give us as to why this may be happen to certain > players and how to fix it? > > Thanks for the update and have a happy holiday. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > A Fearts <mailto:[email protected]> > Wednesday, December 21, 2016 7:56 PM > I noticed you also changed: > > sv_use_steam_voice So it defaults to: 0 > sv_voicecodec So it defaults to: vaudio_celt > > > When testing these setting a month or so when it was in BETA stages I > noticed a few issues. I would set these setting and restart the server to > make sure it set everything properly. For most people their Mic quality is > improved however, a significant minority of players were have a issue. > When > they tried to talk it sounded very quite to the point where you can almost > not hear them. > > I don't think this is a issue with the new Voice Codec but with setting > Steam Voice to 0. I remember a issue like this happening to some people > when I would set this to 0 in the past. Now that it's seems you are making > these options the new standard is there any information you can give us as > to why this may be happen to certain players and how to fix it? > > Thanks for the update and have a happy holiday. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > Eric Smith <mailto:[email protected]> > Wednesday, December 21, 2016 2:55 PM > We've released a mandatory update for Team Fortress 2. The update > notes are below. The new version number is 3755511. > > -Eric > > -------------------------------------------------------- > > Happy Smissmas 2016! > - All players who play TF2 during the event will receive a Stuffed > Stocking as a gift! Stockings contain goodies for good little Mercenaries. > - Added the limited-time key-less Winter 2016 Cosmetic Case to the > Mann Co. Store > - Contains 17 new community-contributed items > - The Festivizer can be found as a bonus drop when opening the case > - Added 3 new taunts to the Mann Co. Store > - The Scotsmann's Stagger (community-contributed) > - The Didgeridrongo (community-contributed) > - The Table Tantrum (Valve) > - New weapons for the Festivizer! > - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha, > The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance > - Mann Co. Store winter sale! > - Look for 20%-75% off selected unlocked cosmetic crates, taunts, and > tools in the Mann Co. Store through January 11th, 2017 > - Matchmaking Improvements > - At the end of a Casual match, players are automatically formed into > a new match with the same players and teams > - Players get to vote on which map the new match will take place on > - There are 3 maps to vote on, chosen based on the maps everyone in > the match had selected when they began searching for a match. The > current map is always the first option. > - This replaces the Rematch system > - Players can now set their maximum acceptable ping by clicking the > new gear icon in the top right of the Casual and Competitive > matchmaking lobby screens and choosing "Ping Settings" > - New autobalance system to help with balancing teams when players > leave a match. The system will ask players to volunteer to switch teams. > - Automatically enabled for all Casual match servers > - Players who switch will be able to earn bonus XP as a reward > - Community servers can enable this new feature by using > "mp_autoteambalance 2" > > General > - Fixed security issue reported by Justin G. (sigsegv) and Linus S. > (PistonMiner) > - Fixed not clearing the teleport condition for players who have their > teleport interrupted before the teleport is complete > - Fixed PASS Time exploit related to bonus points > - Updated mat_monitorgamma so it can be adjusted in Competitive mode > - Fixed the ShouldPreserveSquad flag not being parsed correctly in > Mann vs. Machine mode > - Fixed a bug related to bot Engineers and teleporters in Mann vs. > Machine mode > - Fixed not being able to transfer Strange stats between versions of > Jarate and the Sapper > - Fixed incorrect particle position for Unusual taunt effects when > using the Racho Relaxo > - Added the ESA Rewind tournament medals > - Added the Winter Wonderland 2016 community medals > - Updated the Dalokohs Bar to fix a bug related to the health buff > - Updated cp_metalworks to fix a texture problem > - Updated pd_watergate > - Respawn times will now change depending on which team is in the > lead: 8 seconds to leading team, 4 seconds to trailing team > - Moved the current beer amount to the center of the HUD > - Added a jump to low spawn route to give respawned players something > to do en-route to mid > - Added a light to illuminate roof-snipers better > - Adjusted some clipping > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

