Sugar coat it all you like – the change was FORCED when they could have left it to defaults and gave you the way to use this new codec rather than FORCE the change and give you a way to change it back.
Lol really…? If it ain’t broke – don’t fix it. From: hlds [mailto:[email protected]] On Behalf Of Nicholas Hastings Sent: Wednesday, December 21, 2016 8:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released It's not "forced". If it wasn't optional, you wouldn't be able to change your servers back. -- Nicholas Hastings AlliedMods.net <http://www.alliedmods.net> HD <mailto:[email protected]> Wednesday, December 21, 2016 8:11 PM Why force this change onto people from what was default? You should have made this optional not the other way around. I'm changing all my servers I have left back to the old codec as there are just too many players having issues with it and others sound like they are in a hole. -----Original Message----- From: hlds [mailto:[email protected]] On Behalf Of Eric Smith Sent: Wednesday, December 21, 2016 8:05 PM To: Half-Life dedicated Linux server mailing list; [email protected] Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released Yes, the voice codec note was missed in the original update but was added later this afternoon: Note missed from the previous update: - The CELT voice codec is now the default for all game servers - Community servers can enable use of the older steam voice codec with sv_use_steam_voice 1 Apologies for not also sending this information to the mailing lists. I'll forward your information about customers having problems. Thanks. -Eric -----Original Message----- From: hlds_linux [mailto:[email protected]] On Behalf Of A Fearts Sent: Wednesday, December 21, 2016 4:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released I noticed you also changed: sv_use_steam_voice So it defaults to: 0 sv_voicecodec So it defaults to: vaudio_celt When testing these setting a month or so when it was in BETA stages I noticed a few issues. I would set these setting and restart the server to make sure it set everything properly. For most people their Mic quality is improved however, a significant minority of players were have a issue. When they tried to talk it sounded very quite to the point where you can almost not hear them. I don't think this is a issue with the new Voice Codec but with setting Steam Voice to 0. I remember a issue like this happening to some people when I would set this to 0 in the past. Now that it's seems you are making these options the new standard is there any information you can give us as to why this may be happen to certain players and how to fix it? Thanks for the update and have a happy holiday. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Eric Smith <mailto:[email protected]> Wednesday, December 21, 2016 8:04 PM Yes, the voice codec note was missed in the original update but was added later this afternoon: Note missed from the previous update: - The CELT voice codec is now the default for all game servers - Community servers can enable use of the older steam voice codec with sv_use_steam_voice 1 Apologies for not also sending this information to the mailing lists. I'll forward your information about customers having problems. Thanks. -Eric -----Original Message----- From: hlds_linux [mailto:[email protected]] On Behalf Of A Fearts Sent: Wednesday, December 21, 2016 4:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released I noticed you also changed: sv_use_steam_voice So it defaults to: 0 sv_voicecodec So it defaults to: vaudio_celt When testing these setting a month or so when it was in BETA stages I noticed a few issues. I would set these setting and restart the server to make sure it set everything properly. For most people their Mic quality is improved however, a significant minority of players were have a issue. When they tried to talk it sounded very quite to the point where you can almost not hear them. I don't think this is a issue with the new Voice Codec but with setting Steam Voice to 0. I remember a issue like this happening to some people when I would set this to 0 in the past. Now that it's seems you are making these options the new standard is there any information you can give us as to why this may be happen to certain players and how to fix it? Thanks for the update and have a happy holiday. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux A Fearts <mailto:[email protected]> Wednesday, December 21, 2016 7:56 PM I noticed you also changed: sv_use_steam_voice So it defaults to: 0 sv_voicecodec So it defaults to: vaudio_celt When testing these setting a month or so when it was in BETA stages I noticed a few issues. I would set these setting and restart the server to make sure it set everything properly. For most people their Mic quality is improved however, a significant minority of players were have a issue. When they tried to talk it sounded very quite to the point where you can almost not hear them. I don't think this is a issue with the new Voice Codec but with setting Steam Voice to 0. I remember a issue like this happening to some people when I would set this to 0 in the past. Now that it's seems you are making these options the new standard is there any information you can give us as to why this may be happen to certain players and how to fix it? Thanks for the update and have a happy holiday. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Eric Smith <mailto:[email protected]> Wednesday, December 21, 2016 2:55 PM We've released a mandatory update for Team Fortress 2. The update notes are below. The new version number is 3755511. -Eric -------------------------------------------------------- Happy Smissmas 2016! - All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. - Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann Co. Store - Contains 17 new community-contributed items - The Festivizer can be found as a bonus drop when opening the case - Added 3 new taunts to the Mann Co. Store - The Scotsmann's Stagger (community-contributed) - The Didgeridrongo (community-contributed) - The Table Tantrum (Valve) - New weapons for the Festivizer! - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance - Mann Co. Store winter sale! - Look for 20%-75% off selected unlocked cosmetic crates, taunts, and tools in the Mann Co. Store through January 11th, 2017 - Matchmaking Improvements - At the end of a Casual match, players are automatically formed into a new match with the same players and teams - Players get to vote on which map the new match will take place on - There are 3 maps to vote on, chosen based on the maps everyone in the match had selected when they began searching for a match. The current map is always the first option. - This replaces the Rematch system - Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings" - New autobalance system to help with balancing teams when players leave a match. The system will ask players to volunteer to switch teams. - Automatically enabled for all Casual match servers - Players who switch will be able to earn bonus XP as a reward - Community servers can enable this new feature by using "mp_autoteambalance 2" General - Fixed security issue reported by Justin G. (sigsegv) and Linus S. (PistonMiner) - Fixed not clearing the teleport condition for players who have their teleport interrupted before the teleport is complete - Fixed PASS Time exploit related to bonus points - Updated mat_monitorgamma so it can be adjusted in Competitive mode - Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann vs. Machine mode - Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine mode - Fixed not being able to transfer Strange stats between versions of Jarate and the Sapper - Fixed incorrect particle position for Unusual taunt effects when using the Racho Relaxo - Added the ESA Rewind tournament medals - Added the Winter Wonderland 2016 community medals - Updated the Dalokohs Bar to fix a bug related to the health buff - Updated cp_metalworks to fix a texture problem - Updated pd_watergate - Respawn times will now change depending on which team is in the lead: 8 seconds to leading team, 4 seconds to trailing team - Moved the current beer amount to the center of the HUD - Added a jump to low spawn route to give respawned players something to do en-route to mid - Added a light to illuminate roof-snipers better - Adjusted some clipping _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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