Sugar coat it all you like – the change was FORCED when they could have left it 
to defaults and gave you the way to use this new codec rather than FORCE the 
change and give you a way to change it back. 

Lol really…?  

If it ain’t broke – don’t fix it.

 

From: hlds [mailto:[email protected]] On Behalf Of Nicholas 
Hastings
Sent: Wednesday, December 21, 2016 8:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released

 

It's not "forced". If it wasn't optional, you wouldn't be able to change your 
servers back.

-- 
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net> 






HD <mailto:[email protected]> 

Wednesday, December 21, 2016 8:11 PM

Why force this change onto people from what was default? You should have made 
this optional not the other way around.
I'm changing all my servers I have left back to the old codec as there are just 
too many players having issues with it and others sound like they are in a hole.

-----Original Message-----
From: hlds [mailto:[email protected]] On Behalf Of Eric Smith
Sent: Wednesday, December 21, 2016 8:05 PM
To: Half-Life dedicated Linux server mailing list; [email protected]
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released

Yes, the voice codec note was missed in the original update but was added later 
this afternoon:

Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice codec with 
sv_use_steam_voice 1

Apologies for not also sending this information to the mailing lists. I'll 
forward your information about customers having problems.

Thanks.

-Eric


-----Original Message-----
From: hlds_linux [mailto:[email protected]] On Behalf 
Of A Fearts
Sent: Wednesday, December 21, 2016 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I noticed a 
few issues. I would set these setting and restart the server to make sure it 
set everything properly. For most people their Mic quality is improved however, 
a significant minority of players were have a issue. When they tried to talk it 
sounded very quite to the point where you can almost not hear them.

I don't think this is a issue with the new Voice Codec but with setting Steam 
Voice to 0. I remember a issue like this happening to some people when I would 
set this to 0 in the past. Now that it's seems you are making these options the 
new standard is there any information you can give us as to why this may be 
happen to certain players and how to fix it?

Thanks for the update and have a happy holiday.
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Eric Smith <mailto:[email protected]> 

Wednesday, December 21, 2016 8:04 PM

Yes, the voice codec note was missed in the original update but was added later 
this afternoon:

Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice codec with 
sv_use_steam_voice 1

Apologies for not also sending this information to the mailing lists. I'll 
forward your information about customers having problems.

Thanks.

-Eric


-----Original Message-----
From: hlds_linux [mailto:[email protected]] On Behalf 
Of A Fearts
Sent: Wednesday, December 21, 2016 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I noticed a 
few issues. I would set these setting and restart the server to make sure it 
set everything properly. For most people their Mic quality is improved however, 
a significant minority of players were have a issue. When they tried to talk it 
sounded very quite to the point where you can almost not hear them.

I don't think this is a issue with the new Voice Codec but with setting Steam 
Voice to 0. I remember a issue like this happening to some people when I would 
set this to 0 in the past. Now that it's seems you are making these options the 
new standard is there any information you can give us as to why this may be 
happen to certain players and how to fix it?

Thanks for the update and have a happy holiday.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

A Fearts <mailto:[email protected]> 

Wednesday, December 21, 2016 7:56 PM

I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I
noticed a few issues. I would set these setting and restart the server to
make sure it set everything properly. For most people their Mic quality is
improved however, a significant minority of players were have a issue. When
they tried to talk it sounded very quite to the point where you can almost
not hear them.

I don't think this is a issue with the new Voice Codec but with setting
Steam Voice to 0. I remember a issue like this happening to some people
when I would set this to 0 in the past. Now that it's seems you are making
these options the new standard is there any information you can give us as
to why this may be happen to certain players and how to fix it?

Thanks for the update and have a happy holiday.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Eric Smith <mailto:[email protected]> 

Wednesday, December 21, 2016 2:55 PM

We've released a mandatory update for Team Fortress 2. The update notes are 
below. The new version number is 3755511.

-Eric

--------------------------------------------------------

Happy Smissmas 2016!
- All players who play TF2 during the event will receive a Stuffed Stocking as 
a gift! Stockings contain goodies for good little Mercenaries.
- Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann Co. 
Store
- Contains 17 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new taunts to the Mann Co. Store
- The Scotsmann's Stagger (community-contributed)
- The Didgeridrongo (community-contributed)
- The Table Tantrum (Valve)
- New weapons for the Festivizer! 
- Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha, The 
Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance
- Mann Co. Store winter sale!
- Look for 20%-75% off selected unlocked cosmetic crates, taunts, and tools in 
the Mann Co. Store through January 11th, 2017
- Matchmaking Improvements
- At the end of a Casual match, players are automatically formed into a new 
match with the same players and teams
- Players get to vote on which map the new match will take place on
- There are 3 maps to vote on, chosen based on the maps everyone in the match 
had selected when they began searching for a match. The current map is always 
the first option.
- This replaces the Rematch system
- Players can now set their maximum acceptable ping by clicking the new gear 
icon in the top right of the Casual and Competitive matchmaking lobby screens 
and choosing "Ping Settings"
- New autobalance system to help with balancing teams when players leave a 
match. The system will ask players to volunteer to switch teams.
- Automatically enabled for all Casual match servers
- Players who switch will be able to earn bonus XP as a reward
- Community servers can enable this new feature by using "mp_autoteambalance 2"

General
- Fixed security issue reported by Justin G. (sigsegv) and Linus S. 
(PistonMiner)
- Fixed not clearing the teleport condition for players who have their teleport 
interrupted before the teleport is complete
- Fixed PASS Time exploit related to bonus points
- Updated mat_monitorgamma so it can be adjusted in Competitive mode
- Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann vs. 
Machine mode
- Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine mode
- Fixed not being able to transfer Strange stats between versions of Jarate and 
the Sapper
- Fixed incorrect particle position for Unusual taunt effects when using the 
Racho Relaxo
- Added the ESA Rewind tournament medals
- Added the Winter Wonderland 2016 community medals
- Updated the Dalokohs Bar to fix a bug related to the health buff
- Updated cp_metalworks to fix a texture problem
- Updated pd_watergate
- Respawn times will now change depending on which team is in the lead: 8 
seconds to leading team, 4 seconds to trailing team
- Moved the current beer amount to the center of the HUD
- Added a jump to low spawn route to give respawned players something to do 
en-route to mid
- Added a light to illuminate roof-snipers better
- Adjusted some clipping



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