A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

ENGINE
* If the installation is an HLTV relay we allow clients to connect as HLTV 
clients even if tv_enable is set to false. A recent exploit fix made it such 
that we ignore the flag indicating that the client is an HLTV client if 
tv_enable is false, but it is possible that relays won't have this ConVar set

TEAM FORTRESS 2
Additions / Changes
* Backpack improvement
    - Added support for 100 slots in the backpack
    - Backpack can now be sorted by type
    - Multi-selection in the backpack is now done by holding down the Ctrl key
* Alt-fire on the Sandvich now drops sandviches:
    - A single sandvich can be dropped at a time. Dropping the sandvich removes 
it from the Heavy
    - A Heavy can regain his sandvich by collecting a healthkit while already 
being at full health
    - Eating a sandvich using the taunt method now heals a Heavy to full health
    - Dropped sandviches heal 50% of the collector's health
* Medic regen changes:
    - Base regen amount increased from 1/sec to 3/sec
    - Regen amount increase since time of last damage decreased from 3x to 2x
    - End result of above: Old healing scaled from 1/sec to 3/sec based on time 
since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 
6/sec
* Blutsauger:
    - Replaced "No critical hits" negative attribute with "-2 health drained 
per second on wearer"
    - Health drain stacks on top of the above Medic regen changes, lowering the 
base regen by 2h/sec
* Added "mp_windifference" server ConVar (default to 0)
    - When set to X, matches will be considered won if a team gets X points 
ahead of the other team
* Added a "Remember the active weapon between lives" option to the 
Multiplayer->Advanced options dialog
* Added "Disable weather effects" option to the Multiplayer->Advanced options 
dialog
* Added "Show non-standard items on spectated player" option to the 
Multiplayer->Advanced options dialog
    - If set (default), it'll show non-standard items being carried by the 
player you're spectating
* Tournament mode changes
    - New item whitelist allowing tournaments to control what items can be used 
by players
        - Added "item_whitelist_example.txt"
        - Added "item_show_whitelistable_definitions" command to get a list of 
whitelistable items
    - Added Tournament mode Spectator HUD
        - Added "Use advanced spectator HUD in tournament mode" option to the 
Multiplayer->Advanced options dialog
        - Shows all the members of your team (or both if you're a spectator) at 
the top of the screen, along with class/health/respawn time/charge level
                - Spectator indices are now shown on the team members, and 
hitting the corresponding weapon selection key (slot1-slot12 commands) will 
spectate them
* Changed idle player check to include spectators & players who haven't chosen 
a team

Bug Fixes
* Fixed explosive radius detection using an axially aligned box instead of a 
sphere
    - Compensated by increasing the radius of grenades, pipes, and rockets to 
50% of what they lost at the corners of the OBB
    - Grenades/Pipes radius change: 132->159
    - Rocket radius change: 121->146
    - End result of above: Explosives have had their radius reduced at some 
angles, and increased at others. Radius is now consistent, angles are now 
irrelevant
* Fixed Sniper using the reference pose if he has the Huntsman deployed when 
his team loses
* Fixed Spies speaking their response rules lines after killing a player as the 
class they were disguised as
* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies 
disguised as their team
* Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
* Fixed being able to fire the Huntsman under water if you jump into the water 
with the arrow charged
* Added check to prevent clients using the "firstperson" command to get out of 
thirdperson view while they're phasing, taunting or control stunned
* Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
* Fixed wearables not destroying their attached particles when they're removed
* Fixed several player & viewmodel simulation issues that occurred when the 
game was paused
* Fixed a DX8-based exploit that allowed modified particle effects to work 
under sv_pure 2

Community Requests
* Added the entindex() of the object being built to the "player_builtobject" 
game event
* Added flag to allow CTF map authors to turn off the Overtime mode when timers 
expire
* Added IgnitePlayer input to TFPlayer

Jason

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