In that case, I'd just put the .pak file itself on the ramdisk. I honestly don't think you'd gain much (if anything) by exploding .pak files.
> -----Original Message----- > From: Jeroen "ShadowLord" Bogers [mailto:[EMAIL PROTECTED]] > Sent: Thursday, August 01, 2002 2:14 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds_apps] PAK file bug? > > > I'm putting the contents of the pak file on a ramdisk. I was > trying to speed > optimize HL as much as possible, but I'm not sure how efficient Half-Life > reads the pak files when compared to 'normal' file operations. > > Jeroen "ShadowLord" Bogers > [EMAIL PROTECTED] > [EMAIL PROTECTED] > > ----- Original Message ----- > From: "Leon Hartwig" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, August 01, 2002 23:12 > Subject: RE: [hlds_apps] PAK file bug? > > > > Why do you want to explode your .pak files anyway? If you are talking > about > > stock valve .pak files, there isn't worthwhile reason to do it > and I would > > recommend that you don't. If you're making a mod and you are converting > > from using .pak files to not using them, the best way to > correct it is to > > fix the bsp's and game code to reference files with the correct casing. > > > > > > > -----Original Message----- > > > From: Jeroen "ShadowLord" Bogers [mailto:[EMAIL PROTECTED]] > > > Sent: Thursday, August 01, 2002 1:58 PM > > > To: [EMAIL PROTECTED] > > > Subject: Re: [hlds_apps] PAK file bug? > > > > > > > > > Is there any solution beyond renaming the files or changing to a case > > > insensitive FS? > > > > > > Maybe, in the next (server) patch, HL could have the option > to be forced > > > only to search for lowercase files, no matter what? This would solve a > lot > > > of problems with map resources. > > > > > > Jeroen "ShadowLord" Bogers > > > [EMAIL PROTECTED] > > > [EMAIL PROTECTED] > > > > > > ----- Original Message ----- > > > From: "Leon Hartwig" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Thursday, August 01, 2002 21:41 > > > Subject: RE: [hlds_apps] PAK file bug? > > > > > > > > > > When the engine searches a .pak for a file, it is a case insensitive > > > search. > > > > As has been pointed out, Linux FS access is case sensitive. > > > You'd have to > > > > manually rename everything after extracting from the .pak, but even > then > > > > it's not guaranteed to work how you want it because a file might be > > > > referenced differently by different bsps or different places in the > game > > > > dll. > > > > > > > > > > > > > -----Original Message----- > > > > > From: botman [mailto:[EMAIL PROTECTED]] > > > > > Sent: Thursday, August 01, 2002 12:15 PM > > > > > To: [EMAIL PROTECTED] > > > > > Subject: Re: [hlds_apps] PAK file bug? > > > > > > > > > > > > > > > > hlpakextract (my own tool :) > > > > > > > > > > > > It preserves case... I even checked the pak file itself > with a hex > > > > > > editor... > > > > > > Lower case names. > > > > > > > > > > If all the files within the .pak file are actually lowercase then > > > > > you would > > > > > need to rename the files manually (or create a Linux file > > > system that is > > > > > case insensitive, which might be easier :). > > > > > > > > > > Jeffrey "botman" Broome > > > > > > > > > > _______________________________________________ > > > > > hlds_apps mailing list > > > > > [EMAIL PROTECTED] > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_apps > > > > > > > > > > > > > > > _______________________________________________ > > > hlds_apps mailing list > > > [EMAIL PROTECTED] > > > http://list.valvesoftware.com/mailman/listinfo/hlds_apps > > > > > > > _______________________________________________ > hlds_apps mailing list > [EMAIL PROTECTED] > http://list.valvesoftware.com/mailman/listinfo/hlds_apps >
<<attachment: winmail.dat>>
