In that case, I'd just put the .pak file itself on the ramdisk.  I honestly
don't think you'd gain much (if anything) by exploding .pak files.


> -----Original Message-----
> From: Jeroen "ShadowLord" Bogers [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, August 01, 2002 2:14 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_apps] PAK file bug?
> 
> 
> I'm putting the contents of the pak file on a ramdisk. I was 
> trying to speed
> optimize HL as much as possible, but I'm not sure how efficient Half-Life
> reads the pak files when compared to 'normal' file operations.
> 
> Jeroen "ShadowLord" Bogers
> [EMAIL PROTECTED]
> [EMAIL PROTECTED]
> 
> ----- Original Message -----
> From: "Leon Hartwig" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, August 01, 2002 23:12
> Subject: RE: [hlds_apps] PAK file bug?
> 
> 
> > Why do you want to explode your .pak files anyway?  If you are talking
> about
> > stock valve .pak files, there isn't worthwhile reason to do it 
> and I would
> > recommend that you don't.  If you're making a mod and you are converting
> > from using .pak files to not using them, the best way to 
> correct it is to
> > fix the bsp's and game code to reference files with the correct casing.
> >
> >
> > > -----Original Message-----
> > > From: Jeroen "ShadowLord" Bogers [mailto:[EMAIL PROTECTED]]
> > > Sent: Thursday, August 01, 2002 1:58 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds_apps] PAK file bug?
> > >
> > >
> > > Is there any solution beyond renaming the files or changing to a case
> > > insensitive FS?
> > >
> > > Maybe, in the next (server) patch, HL could have the option 
> to be forced
> > > only to search for lowercase files, no matter what? This would solve a
> lot
> > > of problems with map resources.
> > >
> > > Jeroen "ShadowLord" Bogers
> > > [EMAIL PROTECTED]
> > > [EMAIL PROTECTED]
> > >
> > > ----- Original Message -----
> > > From: "Leon Hartwig" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Thursday, August 01, 2002 21:41
> > > Subject: RE: [hlds_apps] PAK file bug?
> > >
> > >
> > > > When the engine searches a .pak for a file, it is a case insensitive
> > > search.
> > > > As has been pointed out, Linux FS access is case sensitive.
> > > You'd have to
> > > > manually rename everything after extracting from the .pak, but even
> then
> > > > it's not guaranteed to work how you want it because a file might be
> > > > referenced differently by different bsps or different places in the
> game
> > > > dll.
> > > >
> > > >
> > > > > -----Original Message-----
> > > > > From: botman [mailto:[EMAIL PROTECTED]]
> > > > > Sent: Thursday, August 01, 2002 12:15 PM
> > > > > To: [EMAIL PROTECTED]
> > > > > Subject: Re: [hlds_apps] PAK file bug?
> > > > >
> > > > >
> > > > > > hlpakextract (my own tool :)
> > > > > >
> > > > > > It preserves case... I even checked the pak file itself 
> with a hex
> > > > > > editor...
> > > > > > Lower case names.
> > > > >
> > > > > If all the files within the .pak file are actually lowercase then
> > > > > you would
> > > > > need to rename the files manually (or create a Linux file
> > > system that is
> > > > > case insensitive, which might be easier :).
> > > > >
> > > > > Jeffrey "botman" Broome
> > > > >
> > > > > _______________________________________________
> > > > > hlds_apps mailing list
> > > > > [EMAIL PROTECTED]
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> > > > >
> > > >
> > >
> > > _______________________________________________
> > > hlds_apps mailing list
> > > [EMAIL PROTECTED]
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> > >
> >
> 
> _______________________________________________
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