Note the format change for STEAM/VALVE id's, this may effect parsing for your tools.

- Alfred

-------- Original Message --------
Subject: [hlds_linux] HLDS 3111c
Date: Fri, 30 May 2003 22:14:47 -0700
From: Alfred Reynolds <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: Half-Life Dedicated Linux Server Mailing List <[EMAIL PROTECTED]>, Half-Life Dedicated Server Annoucement Mailing List <[EMAIL PROTECTED]>, Half-Life Dedicated Server Applications Mailing List <[EMAIL PROTECTED]>


Beta binaries for 3111c have been posted to our ftp server:
ftp://hlserver:[EMAIL PROTECTED]/

server: ftp.valvesoftware.com
user: hlserver
password: hlserver

This is a LINUX only release at the moment. You can apply this patch over a
3.1.1.1, 3.1.1.1a or
3.1.1.1b server.

The changes for this version are as follows:
v3.1.1.1c
--------
- Fixed format string crash bug in logging
- Fixed custom decals failing
- Fixed sound bug in demo playback
- Changed steam/valve string format from STEAM_x:y to STEAM_x:y:z

v3.1.1.1b
--------
- Fixed not being able to put hlds process in the background while
redirecting
  console output
- Fixed halfd not working with the console
- Fixed not being able to kick bots
- Fixed game "pausing" until console input when using screen and similar
programs
- Changed compiler versions and flags in an effort to increase performance
- Fixed potential security exploit in infobuffer

v3.1.1.1a
---------
- Made "kick # <id>" work again
- Increased max_queries_sec default to "3"
- Increased max_queries_window to "60"
    (this means any program can send 180 queries in a 60 second window,
     hopefully the various tools can limit themselves to this)
- Added "mapchangecfgfile" cvar. Set this to the filename of the file you
want
  run on map change.
- Linux: Fixed console not being able to go into the background
- Linux: Fixed crash bug when server was in a path with uppercase characters
in it
- Linux: Fixed sv_stats failing on FreeBSD
- Linux: Created optimized binaries for AMD and i686 (Pentium II and above).

   The "hlds_run" script auto-detects your CPU type and runs the
corresponding
   binary. If detection fails then edit the top line of "hlds_run" to point
to
   the correct binary for your CPU type.

HLTV:
- uses "valvecomm.lst" for authentication
- fixed "NULL" player names in HLTV demos
- new command "clearbanns" - removes all IPs from bann list
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