I managed to change my code to the new small changes no problem. Well, at least i think i did.
I queried all 8 locations ( 0..7, 255) I counted only 606 servers comming through, yet if i use the steam server browser, i see 3000. I havn't changed my code to get all remaining batches as i've assumed that is the same as the old master server? Have i gone mad? Pierre S Alfred Reynolds <[EMAIL PROTECTED]> wrote .. > <snip> > > Should I still continue to query the existing/old masters? I'm > > assuming not everyone will upgrade right away, so there may still be > > a lot of servers running the older version of Half-Life. Will the > > old masters eventually be shut down? > > > yes you should keep querying them for the next 2 weeks or so, and yes, > they > will be shutdown once we roll the userbase to steam (i.e make the steam > update mandatory). > > > Does the region field actually inform me of where the game servers are > > geographically located, or just the master itself? If it's to > > indicate the location of the game server, how are you determining > > this? By a server variable that the admin supplies, or something > > else? > It is the location of the server itself, and the server admin decides this > value (via the sv_region cvar). > > > > > If the region specifies the location of the master, is it safe to > > assume that all of the masters are in sync so I can just query, say, > > region 1, then if that one's not up, query region 0 ? > Its not the masters region. All the master servers are in sync however > (they > all contain complete information about every server at this time). > > > > > And lastly... Is there a fail over master in the event that > > hlmaster1 is unavailable? > Yes, there will be. Half-Life servers dynamically get the list of master > servers available through steam. This allows us to add more servers on > demand and we can also put servers in bandwidth hotspots. This dynamic > behavior has removed the need for DNS entries for each machine. Once we > are > more aware of the load patterns we will assign a hlmaster2.hlauth.net that > you will be able to use. > > > > > Thanks. > <snip> > > _______________________________________________ > hlds_apps mailing list > [EMAIL PROTECTED] > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
