I managed to change my code to the new small changes no problem. Well, at least i 
think i did.

I queried all 8 locations ( 0..7, 255)

I counted only 606 servers comming through, yet if i use the steam server browser, i 
see 3000. I havn't changed my code to get all remaining batches as i've assumed that 
is the same as the old master server? Have i gone mad?

Pierre S



Alfred Reynolds <[EMAIL PROTECTED]> wrote ..
> <snip>
> > Should I still continue to query the existing/old masters? I'm
> > assuming not everyone will upgrade right away, so there may still be
> > a lot of servers running the older version of Half-Life.  Will the
> > old masters eventually be shut down?
> > 
> yes you should keep querying them for the next 2 weeks or so, and yes,
> they
> will be shutdown once we roll the userbase to steam (i.e make the steam
> update mandatory).
> 
> > Does the region field actually inform me of where the game servers are
> > geographically located, or just the master itself?  If it's to
> > indicate the location of the game server, how are you determining
> > this?  By a server variable that the admin supplies, or something
> > else? 
> It is the location of the server itself, and the server admin decides this
> value (via the sv_region cvar).
> 
> > 
> > If the region specifies the location of the master, is it safe to
> > assume that all of the masters are in sync so I can just query, say,
> > region 1, then if that one's not up, query region 0 ?
> Its not the masters region. All the master servers are in sync however
> (they
> all contain complete information about every server at this time).
> 
> > 
> > And lastly...  Is there a fail over master in the event that
> > hlmaster1 is unavailable?
> Yes, there will be. Half-Life servers dynamically get the list of master
> servers available through steam. This allows us to add more servers on
> demand and we can also put servers in bandwidth hotspots. This dynamic
> behavior has removed the need for DNS entries for each machine. Once we
> are
> more aware of the load patterns we will assign a hlmaster2.hlauth.net that
> you will be able to use.
> 
> > 
> > Thanks.
> <snip>
> 
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