Its the snow and that friggin bird I tell yah. Like having another 2
players. :)
Khyron
----- Original Message -----
From: "Nathan Woodcock" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 21, 2001 4:11 AM
Subject: Re: More CPU usage?
>
> On Thu, Sep 20, 2001 at 06:17:00PM -0500, Ken Kirchner wrote:
> >
> >
> > I dont think mine seem all that much higher, if any.
>
> I've just watched one of our servers with 17/18 players on 5% CPU for the
> entire duration of map de_train. I am now watching the same server with
> the same number of players on de_survivor, and the cpu use is at 35%.
>
>
>
>
> >
> > http://games.shreve.net/GameTrakker/mrtg/games.shreve.net.cpu.html
> >
> > Server: Dual PIII 600E / 256MB PC133
> > OS: RedHat Linux 7.1 (2.4.3 SMP Kernel)
> > Game1: Half-Life DM (14 Player) Halfd
> > Game2: Half-Life DoD (20 Player) Halfd
> > Game3: Half-Life CS (18 player) Halfd, AdminMod 2.5e
> >
> > The Q2 and Funny Farm servers are not on this box, I just watch them for
> > player usage info.
> >
> > No complaints of lag yet... yet...
> >
> > On Thu, 20 Sep 2001, Nathan Woodcock wrote:
> >
> > > It's outrageous on a windows box as well. It's basically fucked our
entire
> > > setup onthe boxes with high player numbers. The 12 player servers are
doing
> > > ok (apart form what is probably a different server crash issue) but
the 18
> > > player servers have had the cpu use increase by about 1/3 per server
from
> > > what it was before. It's a nightmare.
> >
> > --
> > Ken Kirchner : [EMAIL PROTECTED]
> > Assistant System Administrator : Tel (318)222-2638
> > ShreveNet, Inc. : Fax (318)213-2650
> >
> > ShreveNet - Your Premium Internet Service Provider!
> >
> >
>
>
>