I ended my HLDS processes, my PB processes, and my mediator processes, to fire up a RTCW MP processes. Aside from the huge memory footprint (50 megs to start with) it seems pretty cool. Also, within 10 minutes, I had 8 players (my max capacity). This could be fun, /me just wishes there was more documentation.... On Tuesday 25 September 2001 01:52 am, you wrote: > > I _really_ tried to run a dedicated T2 server during a month or two from > > the first day it was released in Europe. It didn't work out at all. > > Dynamix had no intentions what so ever of supporting a server-admin > > community, even less a linux- one. > > That's the reason I'm still around for HL/CS. HL has the best server admin > support, solution, and continued improvements than any other game I've ever > even thought about running servers for. EVERYTHING else is just so base > and clumsy by comparison. It's pathetic, and a sad indicator of the > awareness most game developers have when it comes to what makes a game > viable and popular in the real world. Eye candy isn't enough to carry a > game, it has to be usable and servable, too... > > My first linux install ever was Debian potato, straight up. It took me > less time to work out the installation of Debian as a 100% linux n00b than > it did to get my Q3: Urban Terror servers up and running, much less the > thought of running other game servers... The new RTCW MP test has to be > the best/easiest thing I've seen after HL, so I'm hoping these people whose > games are STILL getting trampled by a 4-year-old game based on an even > older engine are actually paying attention to what Valve's been doing. Of > course, you still have all the client crap littered throughout your > configs, and no documentation whatsoever on what's going on with the server > or even an example server config. But hey, what can you expect from the > people that brought us Q3? :) > > Eric (the Deacon remix) > http://www.firekite.com -- What, were you expecting something witty?

