I ended my HLDS processes, my PB processes, and my mediator processes, to
fire up a RTCW MP processes.  Aside from the huge memory footprint (50 megs
to start with) it seems pretty cool.  Also, within 10 minutes, I had 8
players (my max capacity).  This could be fun, /me just wishes there was more
documentation....

On Tuesday 25 September 2001 01:52 am, you wrote:
> > I _really_ tried to run a dedicated T2 server during a month or two from
> > the first day it was released in Europe. It didn't work out at all.
> > Dynamix had no intentions what so ever of supporting a server-admin
> > community, even less a linux- one.
>
> That's the reason I'm still around for HL/CS.  HL has the best server admin
> support, solution, and continued improvements than any other game I've ever
> even thought about running servers for.  EVERYTHING else is just so base
> and clumsy by comparison.  It's pathetic, and a sad indicator of the
> awareness most game developers have when it comes to what makes a game
> viable and popular in the real world.  Eye candy isn't enough to carry a
> game, it has to be usable and servable, too...
>
> My first linux install ever was Debian potato, straight up.  It took me
> less time to work out the installation of Debian as a 100% linux n00b than
> it did to get my Q3: Urban Terror servers up and running, much less the
> thought of running other game servers...  The new RTCW MP test has to be
> the best/easiest thing I've seen after HL, so I'm hoping these people whose
> games are STILL getting trampled by a 4-year-old game based on an even
> older engine are actually paying attention to what Valve's been doing.  Of
> course, you still have all the client crap littered throughout your
> configs, and no documentation whatsoever on what's going on with the server
> or even an example server config.  But hey, what can you expect from the
> people that brought us Q3? :)
>
> Eric (the Deacon remix)
> http://www.firekite.com

--

What, were you expecting something witty?


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