On Wed, 26 Sep 2001, Conny Brunnkvist / dimac.net wrote:

> Tribes 2 AKA The biggest let-down in online gaming this century. It _could_
> have been so much fun, but...
> Overscaled, slow, and worst of all it required the original friggin CD just
> to start (yup - both the server and the client).

I ran the linux server and client without the CD all the time.  Windows
is another story. I didnt think it was slow either.  Even Tribes 1 had
some pretty awesome network code.

> On the other hand, their *engine* is definitely cool (except for the
> so-called dedicated server), and I have feeling of that other games based on
> their engine will have a huge potential hit-factor.

I ran a 32 player server that really only saw 32 people on Sunday.  Other
than that it was pretty much dead.  IIRC, the bandwidth and CPU usage for
the server were surprising low (PIII 800EB, 128MB)

> I _really_ tried to run a dedicated T2 server during a month or two from the
> first day it was released in Europe. It didn't work out at all. Dynamix had
> no intentions what so ever of supporting a server-admin community, even less
> a linux- one. Btw, the linux-server didn't support relaying of the in-game
> voice chat.

I dont think the linux clients can talk with the windows clients (they
were working on this codec problem last I heard), but I thought the linux
version DID support voice chat (hence the note of the incompatability).
Maybe I read that wrong and it was a server, not a client, issue.

> Also, if you are not a part of one of the few "serious" T2-clans, chanses
> are your server almost always be empty and you'll never get to see any that
> fabled teamwork on other servers either.

Most of the time I was lucky to see *anything* on my server. :-P

Though, their community setup is unequaled IMHO.  Who needs a T2 website
with news, forums, chat built right into the game? They had the whole
enchilada and it worked pretty well.

Anyway.. this is neither here nor there, just bringing up my observations
in case anyone is contemplating switching from a HL/CS server to a T2
server.

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