<quote who="m0gely">
> It's a legitimate issue.
It is a legitemate issue, yes, but simply calling custom models cheating
goes too far. It's utter generalisation.

<quote who="m0gely">
> Most likely on their computer you appear as a player model so big, your
> clipping through walls and around corners and before you even know it,
> your dead and you wonder how he knew you were there.
See, that's the part where models ARE used for cheating. But when you go to
skinshack.counter-strike.net, I doubt you'll find any models that you can
cheat with. There's no spiked models in there. They are simply alternative
models to the one currently standard in the game. Some people are colorblind
and want models they can easily tell apart from far away. A friend of mine
has all Ts as spiderman and all CTs as something else, don't remember what,
but the models differ enough so he can tell the diff from afar. I just don;t
like the models and have other better looking ones installed. My copy, emy
prerogative.

<quote who="m0gely">
> or better yet, have server control over a more controlled range as to
> what is downloaded and uploaded to the server and clients.  Have separate
> vars for player models and weaponds, sounds and what ever else would be
> good to control, not just maps and logo's.
You could better look for a limiter on model size. If a model falls outside
certain bounds, the model cannot be used in a multiplayer environment,
unless the server has sv_cheats set to 1.



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