Hlguard is all about rendering cheats useless, as the OpenGL wallhack is
updated as soon as a VAC module comes out then servers running hlg will
benefit by rendering it useless.

Without the wallhack of the openGL cheat the program is useless, read
the ogc forums and those alone will tell you that they cannot get passed
HLG wallhack block.  The vast majority of cheaters now stay away from
HLG run CS servers, it's a shame most admins don't think they need it
anymore.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Oscar N
Sent: 22 July 2002 17:29
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HLGUARD & VAC Are Both Really Necessary


Have to agree on the later that it disable some cheats. And if you have
the extra cpu it takes to run it, then I think it's worth it... Have a
look at http://stats.bhood.nu and click on "cheaters", also running
dns-tommys addon, but heavily modified to look more like hlstats. There
have not been that much captured by hlguard lately, but some recoil
script and awp script have been reported...

/Oscar, www.bhood.nu



Mad Scientist wrote:

>On Monday 22 July 2002 06:17 am, you wrote:
>
>
>>I never see hlguard catch anyone, just vac cheats. So I ask you is
>>running both really necessary and I run hlguard using #15 level. It
>>just seems to me that you are adding extra reasons for lag and server
>>load by running both of them.
>>
>>
>
>Since Valve disabled file scanning, HLGuard rarely actually detects and

>bans a cheater. It's most important function is to render the cheats
>ineffective by altering what happens on the server. One example is
>wallhacks. The client may be running a wallhack, and it likely won't be

>detected, however, HLGuard will prevent any data about players out of
>view from being sent to the cheater thus rendering the wallhack
>useless.
>
>-Mad
>
>--
>Madness is soil in which creativity grows
>
>                                           - Chris Bielek
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>



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