hmmmm.  would be very interesting to see if hz=1000 boosts the fps up to
100... if so, then i very well might move all my servers over to bsd....
going to test it on a box here in a bit.

kev

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Oscar N
Sent: Tuesday, October 08, 2002 5:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Linux, FreeBSD, Windows 2000, Latency test


100 fps -- host( 10) sv(  0) cl(  0) gfx(  0) snd(  0) ents(140)
100 fps -- host( 10) sv(  0) cl(  0) gfx(  0) snd(  0) ents(140)
 97 fps -- host( 10) sv(  1) cl(  0) gfx(  0) snd(  0) ents(140)
 93 fps -- host( 10) sv(  0) cl(  0) gfx(  0) snd(  0) ents(140)
 99 fps -- host( 10) sv(  0) cl(  0) gfx(  0) snd(  0) ents(140)
100 fps -- host( 10) sv(  0) cl(  0) gfx(  0) snd(  0) ents(140)
100 fps -- host( 10) sv(  0) cl(  0) gfx(  0) snd(  0) ents(140)

I compiled the kernel with options HZ=1000 and upgraded linux_base to 7
I think...

/Oscar, www.bhood.nu

Kevin J. Anderson wrote:

>yeah, freebsd is great for inet servers for sure.   the only reason i dont
>use it for our lan servers is that fbsd limits the server fps to like 50
>(or, it used to at least)  do a host_speeds 1 in your console, and see what
>happens.
>
>kev
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]]On Behalf Of Oscar N
>Sent: Tuesday, October 08, 2002 5:08 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds_linux] Linux, FreeBSD, Windows 2000, Latency test
>
>
>On our dual pIII computer with linux we run two 18 player servers that
>are full all the time. The ping has been around 70-80ms in-game lately
>for most of our players. After I installed FreeBSD they suddenly had
>around 50ms latency in-game !?! And that was even after I added HLGuard
>which was not installed on linux...
>So I've spend most of the day to install FreeBSD instead of linux on all
>of our servers. I also like the way you can install  software with
>ports, I might even change to FreeBSD on my laptop :)
>
>Well, this is the end of the �ber high-tech test. The conclusion is to
>switch to FreeBSD ;)
>
>/Oscar, www.bhood.nu
>
>Kevin J. Anderson wrote:
>
>
>
>>yeah, ive always thought it would be great if someone made a way to have
>>bots join a remote server.  there would be obvious cheat ramifications,
but
>>if there was a server side setting that would only allow them to join when
>>say sv_cheats 1 was enabled, it would make for a great way to benchmark
>>servers.   I myself could realllly use this, as I help run a pretty large
>>lanparty, and so far I have been extremely conservative in how many
tourney
>>games I run per dual system. (4 x 10player servers only)  I know I could
>>host more, but I want the tourney matches to be flawless, and so far
>>everyone has had nothing but compliments as to the quality of the servers.
>>
>>kev
>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED]]On Behalf Of m0gely
>>Sent: Tuesday, October 08, 2002 12:47 PM
>>To: [EMAIL PROTECTED]
>>Subject: Re: [hlds_linux] Linux, FreeBSD, Windows 2000, Latency test
>>
>>
>>Imraan Sathar wrote:
>>
>>
>>
>>
>>>The other thing to think about is running more than one server...
>>>Something I forgot to add in my last post was that I have noticed that
>>>as it stands FreeBSD seems to give higher ingame pings - even gamespy
>>>pings when you run more than one server over its Windows 2000
>>>equivalent.
>>>
>>>Anyone else noticed this?
>>>
>>>Max
>>>
>>>
>>>
>>>
>>This is why it would be helpful to have a benchmark script for
>>hl/cs/etc.  something that can be set up and measured in real world
>>conditions, or best effort.  like a server w/ not just one connection
>>(player) but as many as you want.  diff os's may stress differently
>>under load.
>>
>>--
>>- m0gely
>>http://quake2.telestream.com/
>>Q2 | Q3A | Counter-strike
>>
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>>
>>
>please visit:
>
>
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>
>
>
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