I have also updated the Steam_README.txt on our ftp site with some more FAQ
answers, if you do encounter problems be sure to check this file.

Alfred Reynolds wrote:
> We have released a new version of the Steam binary. The next time you
> run it on your machine it will auto-update itself (to version 2). If
> you encounter any problems with this auto-update process please tell
> us. If you haven't got Steam linux yet you can download the binary
> from the ftp server below and run it to update itself.
>
>
> Changelog
> -----------
> - Fixed FreeBSD using NIS failing to find a users home directory.
> - Added extra debug output on certain filesystem errors.
>
>
> - Alfred
>
> Alfred Reynolds wrote:
>> We have created a linux client for the current Steam Beta. If you
>> wish to run a beta server under linux then you can download the
>> client from:
>>
>> ftp://hlserver:[EMAIL PROTECTED]/Linux/steam
>>
>> server: ftp.valvesoftware.com
>> user: hlserver
>> password: hlserver
>> directory: Linux/steam
>>
>> This directory contains two files, "Steam_README.txt" which details
>> how to use the tool and "steam.gz" which can be unzipped (via gzip
>> -d "steam.gz")
>> to extract the "steam" binary. You should copy this binary to an
>> existing hlds_l directory (any version) and then use "steam" binary
>> to update it to the Steam beta version (the Steam_README.txt file
>> tells you how to do this).
>>
>> Please note that this is a beta release and we would appreciate you
>> reporting any bugs you may encounter. Please include details such as
>> the exact linux kernel and linux distribution you are using (or the
>> FreeBSD equivalents).
>>
>>
>> Changelog (vs 3.1.1.1)
>> ------------------------
>> See:
>> http://www.steampowered.com/platform/update_history/dedicated%
> 20server.html
> Plus:
> - Optimised tracelines, this should significantly improve performance
> for mods using 9-way blending (i.e CStrike and DoD).
>
>
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