On Wednesday, July 23, 2003 11:36 AM [GMT+1200=NZT],
Britt <[EMAIL PROTECTED]> wrote:

> You can easily sniff network traffic if you have the target IP and
> resolve their MAC Address with certain progs out there - however
> since this is all UDP - not much you can do - if it used TCP - you
> could add the % sign in the password and it will garble it when
> sniffed (data section of the TCP packet).
>
>

Only if you have access to a machine in the route between the client
using rcon and the game server. Which would be very very uncommon.

I'm not familiar with what you're saying about TCP, but I can't see how
that would work, and if such a feature did exist then surely there would
be no use for SSL? Cleartext is cleartext no matter how you look at it.

-Simon

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