Hello Jupiter. J> http://www.gotfrag.com/?node=feature&id=268 An interesting article that shows the American's position.
I don't like the fov showing the position of the killer but removing it removes only a small part of the information available to the killed player. He can still hear what's going on and is able to see for a short time (it's sometimes possible to count the enemy players). I for one think, that ghosting (if possible without the fov switch or even with faster fade to black) should be allowed at LANs. One reason is that the rules would be easier and no one could blaim the non-English-speaking teams of having an advantage. Another one is that CS is a game and communication is a good thing so I think it's strange to disallow talking just because one is "dead" for a minute. It would be better for the worldwide competition if the CPL changed this rule. I guess they won't do it because they say they are "setting the standards" but think about it: Europe still has more good CS teams than America. Most European online leagues are played with mp_forcechasecam 2 and I think most American ones, too. I like that, because it's much less boring for the dead players and sometimes the dead players tell alive players what's going on at another part of the map and coordinate teamplay. But there's one problem: When playing with high updaterate switching between players is smooth and during the switch one can sometimes see enemies. Some players use that to their advantage and I think that THIS is real ghosting as it's not just communication but something like a wallhack. Most teams don't exploit this flaw but I've seen some demos where it was obviously used (switching between POVs so fast that the POVs were never really shown). I consider this a bug that needs to be fixed. -- Best regards, Jan <[EMAIL PROTECTED]> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

