Hello Jupiter.

J> http://www.gotfrag.com/?node=feature&id=268
An interesting article that shows the American's position.

I don't like the fov showing the position of the killer but removing
it removes only a small part of the information available to the
killed player. He can still hear what's going on and is able to see
for a short time (it's sometimes possible to count the enemy players).

I for one think, that ghosting (if possible without the fov switch or
even with faster fade to black) should be allowed at LANs. One reason
is that the rules would be easier and no one could blaim the
non-English-speaking teams of having an advantage. Another one is that
CS is a game and communication is a good thing so I think it's strange
to disallow talking just because one is "dead" for a minute.

It would be better for the worldwide competition if the CPL changed
this rule. I guess they won't do it because they say they are "setting
the standards" but think about it: Europe still has more good CS teams
than America.

Most European online leagues are played with mp_forcechasecam 2 and I
think most American ones, too. I like that, because it's much less
boring for the dead players and sometimes the dead players tell alive
players what's going on at another part of the map and coordinate
teamplay.

But there's one problem: When playing with high updaterate switching
between players is smooth and during the switch one can sometimes see
enemies. Some players use that to their advantage and I think that
THIS is real ghosting as it's not just communication but something
like a wallhack. Most teams don't exploit this flaw but I've seen some
demos where it was obviously used (switching between POVs so fast that
the POVs were never really shown). I consider this a bug that needs to
be fixed.

--
Best regards,
Jan <[EMAIL PROTECTED]>

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