i have a team in "pro-gaming" and yes the 5sec death-cam can be very helpful. you don't even have to talk, the guy next to you just takes a quick look.
so boring as it may seem at first, mp_fadetoblack 1 is a MUST in competition. and i have more good news for you. been playin' with cs1.6beta over steam and tried to make a server.. well.. it has a option to DISABLE death-cam (yep that 5sec camera linking you to the killer). don't know the cvar, but it will surely be there in 1.6. :)) gg valve. and i have another suggestion, if i may: the radar in the corner is not visible at all on bright maps.. verry annoying.. maybe you can add a 3rd fuction - 1st) normaly on (as in 1.5), 2nd) off and 3rd) on with a black background (will greatly improve things) - very usefull on clan matches since radar is used a lot. /mike On Sun, Jul 27, 2003 at 06:57:09AM -0400, Jupiter wrote: > Jan Brunner wrote: > > > I don't like the fov showing the position of the killer but removing > > it removes only a small part of the information available to the > > killed player. He can still hear what's going on and is able to see > > for a short time (it's sometimes possible to count the enemy players). > > Hi Jan, my point was not to emphasize the fov switching itself, but the > fact that ghosting is possible in the brief period after death. There's > really no need for this delay -- while it makes the pub games better for > new players (since they can see from where they died), experienced > players need no such "brain candy". > > > > I for one think, that ghosting (if possible without the fov switch or > > even with faster fade to black) should be allowed at LANs. One reason > > is that the rules would be easier and no one could blaim the > > non-English-speaking teams of having an advantage. Another one is that > > CS is a game and communication is a good thing so I think it's strange > > to disallow talking just because one is "dead" for a minute. > > It seems that Europeans really love their ghosting. ;) I think Euro > teams are just used to playing with it, but North American CS generally > frowns on such behavior; the concept of giving "privileged" information > is viewed as a form of cheating (it's privileged because only the dead > would know it). > > I agree with you that we need simple and fair rules across the various > CS LAN tournaments, but I strongly disagree that we should let people > ghost just to keep things simple. Precisely as you say, because of > non-English-speaking teams having a perceived advantage, we should > therefore level the playing field to the best of our abilities. > > The feature request is a small but significant step toward preventing > ghosting. Whether or not a tournament allows talking while dead, we can > cut away at the problem by removing the extra information the dead > player sees. Clearly a player can blurt out "B rush" in his language > (or even in code) after he dies, but if our feature request is granted, > he won't be able to say "wait, it's a fake" because he saw them run > back. > > In other words, the less information a dead player sees the better. > Seems like this should be common sense. > > > > It would be better for the worldwide competition if the CPL changed > > this rule. I guess they won't do it because they say they are "setting > > the standards" but think about it: Europe still has more good CS teams > > than America. > > I disagree. Imagine if players in chess tournaments were allowed to > "ghost" -- Kasparov may not see an esoteric but analyzed variation on > the board, yet if one of his coaches does, should he be able to yell it > out so Gary can take advantage? Any tournament that allowed such > behavior would quickly lose credibility. I believe CPL is working to > ensure the integrity of the game, and I believe other tournaments will > follow suit. > > And what's this about Europe having more good CS teams than America? :) > If by America you mean all the Americas, including the US, Canada, > Central, and South America -- well, you better reassess that statement. > Take away two well-known Swedish clans and there isn't much to brag > about. ;) > > > > Most European online leagues are played with mp_forcechasecam 2 and I > > think most American ones, too. I like that, because it's much less > > boring for the dead players and sometimes the dead players tell alive > > players what's going on at another part of the map and coordinate > > teamplay. > > I'm a strong proponent of mp_forcechasecam 2 rather than mp_fadetoblack > 1, because like you said, it's quite boring to watch a black screen. > But dead players shouldn't be coordinating teamplay! When you die > you're "out". The game takes on a new dimension when the primary strat > caller dies, since now the players are forced to think for themselves. > Isn't a crucial 1v1 situation more interesting when the players' wits > and not just their aim determine the outcome? I'd much rather watch a > player think on his feet for his tactics, rather than know he has > Vesslan whispering what to do in his ear. > > Furthermore, consider how much more teams can do strategy-wise without > ghosting. Teams are much less likely to try fakes or bold timing > maneuvers if they know a ghoster will blow the whistle. The game only > becomes deeper and more interesting when dead players are, for all > intents and purposes, dead. > > > > But there's one problem: When playing with high updaterate switching > > between players is smooth and during the switch one can sometimes see > > enemies. Some players use that to their advantage and I think that > > THIS is real ghosting as it's not just communication but something > > like a wallhack. Most teams don't exploit this flaw but I've seen some > > demos where it was obviously used (switching between POVs so fast that > > the POVs were never really shown). I consider this a bug that needs to > > be fixed. > > Agreed. This is a known problem and should be fixed, but at least it is > something that can be easily detected with LAN observers or through > watching demos. > > Well, thanks for the thoughtful reply, Jan. (By the way, your English > is excellent. They must have good schools in Switzerland.) > > -- > jupe > > How to ask smart questions: > http://www.catb.org/~esr/faqs/smart-questions.html > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

