i have a team in "pro-gaming" and yes the 5sec death-cam can be very
helpful. you don't even have to talk, the guy next to you just takes a quick
look.

 so boring as it may seem at first, mp_fadetoblack 1 is a MUST in
competition.

 and i have more good news for you. been playin' with cs1.6beta over steam
and tried to make a server.. well.. it has a option to DISABLE death-cam
(yep that 5sec camera linking you to the killer). don't  know the cvar, but
it will surely be there in 1.6. :))

 gg valve.


 and i have another suggestion, if i may: the radar in the corner
is not visible at all on bright maps.. verry annoying.. maybe you can add a
3rd fuction - 1st) normaly on (as in 1.5), 2nd) off and 3rd) on with a black
background (will greatly improve things) - very usefull on clan matches since
radar is used a lot.


/mike


On Sun, Jul 27, 2003 at 06:57:09AM -0400, Jupiter wrote:
> Jan Brunner wrote:
>
> > I don't like the fov showing the position of the killer but removing
> > it removes only a small part of the information available to the
> > killed player. He can still hear what's going on and is able to see
> > for a short time (it's sometimes possible to count the enemy players).
>
> Hi Jan, my point was not to emphasize the fov switching itself, but the
> fact that ghosting is possible in the brief period after death.  There's
> really no need for this delay -- while it makes the pub games better for
> new players (since they can see from where they died), experienced
> players need no such "brain candy".
>
>
> > I for one think, that ghosting (if possible without the fov switch or
> > even with faster fade to black) should be allowed at LANs. One reason
> > is that the rules would be easier and no one could blaim the
> > non-English-speaking teams of having an advantage. Another one is that
> > CS is a game and communication is a good thing so I think it's strange
> > to disallow talking just because one is "dead" for a minute.
>
> It seems that Europeans really love their ghosting. ;)  I think Euro
> teams are just used to playing with it, but North American CS generally
> frowns on such behavior; the concept of giving "privileged" information
> is viewed as a form of cheating (it's privileged because only the dead
> would know it).
>
> I agree with you that we need simple and fair rules across the various
> CS LAN tournaments, but I strongly disagree that we should let people
> ghost just to keep things simple.  Precisely as you say, because of
> non-English-speaking teams having a perceived advantage, we should
> therefore level the playing field to the best of our abilities.
>
> The feature request is a small but significant step toward preventing
> ghosting.  Whether or not a tournament allows talking while dead, we can
> cut away at the problem by removing the extra information the dead
> player sees.  Clearly a player can blurt out "B rush" in his language
> (or even in code) after he dies, but if our feature request is granted,
> he won't be able to say "wait, it's a fake" because he saw them run
> back.
>
> In other words, the less information a dead player sees the better.
> Seems like this should be common sense.
>
>
> > It would be better for the worldwide competition if the CPL changed
> > this rule. I guess they won't do it because they say they are "setting
> > the standards" but think about it: Europe still has more good CS teams
> > than America.
>
> I disagree.  Imagine if players in chess tournaments were allowed to
> "ghost" -- Kasparov may not see an esoteric but analyzed variation on
> the board, yet if one of his coaches does, should he be able to yell it
> out so Gary can take advantage?  Any tournament that allowed such
> behavior would quickly lose credibility.  I believe CPL is working to
> ensure the integrity of the game, and I believe other tournaments will
> follow suit.
>
> And what's this about Europe having more good CS teams than America? :)
> If by America you mean all the Americas, including the US, Canada,
> Central, and South America -- well, you better reassess that statement.
> Take away two well-known Swedish clans and there isn't much to brag
> about. ;)
>
>
> > Most European online leagues are played with mp_forcechasecam 2 and I
> > think most American ones, too. I like that, because it's much less
> > boring for the dead players and sometimes the dead players tell alive
> > players what's going on at another part of the map and coordinate
> > teamplay.
>
> I'm a strong proponent of mp_forcechasecam 2 rather than mp_fadetoblack
> 1, because like you said, it's quite boring to watch a black screen.
> But dead players shouldn't be coordinating teamplay!  When you die
> you're "out".  The game takes on a new dimension when the primary strat
> caller dies, since now the players are forced to think for themselves.
> Isn't a crucial 1v1 situation more interesting when the players' wits
> and not just their aim determine the outcome?  I'd much rather watch a
> player think on his feet for his tactics, rather than know he has
> Vesslan whispering what to do in his ear.
>
> Furthermore, consider how much more teams can do strategy-wise without
> ghosting.  Teams are much less likely to try fakes or bold timing
> maneuvers if they know a ghoster will blow the whistle.  The game only
> becomes deeper and more interesting when dead players are, for all
> intents and purposes, dead.
>
>
> > But there's one problem: When playing with high updaterate switching
> > between players is smooth and during the switch one can sometimes see
> > enemies. Some players use that to their advantage and I think that
> > THIS is real ghosting as it's not just communication but something
> > like a wallhack. Most teams don't exploit this flaw but I've seen some
> > demos where it was obviously used (switching between POVs so fast that
> > the POVs were never really shown). I consider this a bug that needs to
> > be fixed.
>
> Agreed.  This is a known problem and should be fixed, but at least it is
> something that can be easily detected with LAN observers or through
> watching demos.
>
> Well, thanks for the thoughtful reply, Jan.  (By the way, your English
> is excellent.  They must have good schools in Switzerland.)
>
> --
> jupe
>
> How to ask smart questions:
> http://www.catb.org/~esr/faqs/smart-questions.html
>
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