How about compiling with an updated version of GCC, so that we don't have to use 5 
year old distributions to compile our mods? It hasn't been called "EGCS" for 4.5 years 
now.

-- Original message --
From: "Sindre" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Date: Friday 26 September 2003 18:58:20
Subject: RE: [hlds_linux] RE: cs_i386.so compilation

> I have no idea if it would actually decrease load, but every % counts.
> I disagree on the complexity issue, if a mod-maker doesn't want to compile it
> several times, they could just copy the first one, since i386 will work on
> every system.
> Anyway, are there any chance that we'll see gcc 3.3 compiles, athlon-xp, sse
> etc optimisations in the near future?
>
> - Sindre
>
>
> >===== Original Message From [EMAIL PROTECTED] =====
> >The CPU impact is due to the number of entities in the mod stressing the
> >engine, not the mod logic itself. Optimising the game dll has little benefit
> >and adds a huge amount of complexity for every mod author (getting a linux
> >port of mods is already hard enough). We are looking into further engine
> >optmisations.
> >
> >- Alfred
> >
> >Sindre wrote:
> >> I see that you added cs_amd64.so, so why not for the rest of the
> >> architechtures? I know the mod you run have quite a huge impact on
> >> cpu-use (ns, dod etc), so why not try to optimize this part to?
> >> At least with i686 and amd (k6) like the engine files, or preferably
> >> with p4 and athlon-xp optimisations.
> >>
> >> - Sindre
> >
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