We have released a binary built using gcc 3.3 to a small group of beta testers and no significant performance improvement was gained. We are working with Intel to see if they can provide any help.
- Alfred hlds_linux wrote: > Digital released a binary converter ages ago to take one > binary and convert it from Ultrix to > OSF. > Any one know if there is such an animal that could take a > binary and convert/optimize it for > newer Linux? > > Maybe valve just needs to bite the bullet and update their releng > team and build farm. I will gladly sign a non-disclosure form if they > will let me do an updated build. It is not often ( and in this crappy > economy well nigh unbelieveable) that you get people volunteering to > work for almost free. > > Truth is I would stand to benefit if a more up-to-date build > performed better. > > So, valve, What do you say? > > -miket > > > ----- Original Message ----- > From: "Damian Harouff" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, September 27, 2003 11:39 AM > Subject: RE: [hlds_linux] RE: cs_i386.so compilation > > >> How about compiling with an updated version of GCC, so that > we don't have to use 5 year old > distributions to compile our mods? It hasn't been called > "EGCS" for 4.5 years now. >> >> -- Original message -- >> From: "Sindre" <[EMAIL PROTECTED]> >> To: <[EMAIL PROTECTED]> >> Date: Friday 26 September 2003 18:58:20 >> Subject: RE: [hlds_linux] RE: cs_i386.so compilation >> >>> I have no idea if it would actually decrease load, but every % >>> counts. I disagree on the complexity issue, if a mod-maker doesn't >>> want to compile it several times, they could just copy the first >>> one, since i386 will work on every system. Anyway, are there any >>> chance that we'll see gcc 3.3 compiles, athlon-xp, sse etc >>> optimisations in the near future? >>> >>> - Sindre >>> >>> >>>> ===== Original Message From > [EMAIL PROTECTED] ===== >>>> The CPU impact is due to the number of entities in the mod >>>> stressing the engine, not the mod logic itself. Optimising the >>>> game dll has little benefit and adds a huge amount of complexity >>>> for every mod author (getting a linux port of mods is already hard >>>> enough). We are looking into further engine optmisations. >>>> >>>> - Alfred >>>> >>>> Sindre wrote: >>>>> I see that you added cs_amd64.so, so why not for the rest of the >>>>> architechtures? I know the mod you run have quite a huge impact on >>>>> cpu-use (ns, dod etc), so why not try to optimize this part to? >>>>> At least with i686 and amd (k6) like the engine files, or >>>>> preferably with p4 and athlon-xp optimisations. >>>>> >>>>> - Sindre >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the > list archives, please >>> visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

