We have released a binary built using gcc 3.3 to a small group of beta
testers and no significant performance improvement was gained. We are
working with Intel to see if they can provide any help.

- Alfred

hlds_linux wrote:
> Digital released a binary converter ages ago to take one
> binary and convert it from Ultrix to
> OSF.
> Any one know if there is such an animal that could take a
> binary and convert/optimize it for
> newer Linux?
>
> Maybe valve just needs to bite the bullet and update their releng
> team and build farm. I will gladly sign a non-disclosure form if they
> will let me do an updated build. It is not often ( and in this crappy
> economy well nigh unbelieveable) that you get people volunteering to
> work for almost free.
>
> Truth is I would stand to benefit if a more up-to-date build
> performed better.
>
> So, valve, What do you say?
>
> -miket
>
>
> ----- Original Message -----
> From: "Damian Harouff" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 27, 2003 11:39 AM
> Subject: RE: [hlds_linux] RE: cs_i386.so compilation
>
>
>> How about compiling with an updated version of GCC, so that
> we don't have to use 5 year old
> distributions to compile our mods? It hasn't been called
> "EGCS" for 4.5 years now.
>>
>> -- Original message --
>> From: "Sindre" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Date: Friday 26 September 2003 18:58:20
>> Subject: RE: [hlds_linux] RE: cs_i386.so compilation
>>
>>> I have no idea if it would actually decrease load, but every %
>>> counts. I disagree on the complexity issue, if a mod-maker doesn't
>>> want to compile it several times, they could just copy the first
>>> one, since i386 will work on every system. Anyway, are there any
>>> chance that we'll see gcc 3.3 compiles, athlon-xp, sse etc
>>> optimisations in the near future?
>>>
>>> - Sindre
>>>
>>>
>>>> ===== Original Message From
> [EMAIL PROTECTED] =====
>>>> The CPU impact is due to the number of entities in the mod
>>>> stressing the engine, not the mod logic itself. Optimising the
>>>> game dll has little benefit and adds a huge amount of complexity
>>>> for every mod author (getting a linux port of mods is already hard
>>>> enough). We are looking into further engine optmisations.
>>>>
>>>> - Alfred
>>>>
>>>> Sindre wrote:
>>>>> I see that you added cs_amd64.so, so why not for the rest of the
>>>>> architechtures? I know the mod you run have quite a huge impact on
>>>>> cpu-use (ns, dod etc), so why not try to optimize this part to?
>>>>> At least with i686 and amd (k6) like the engine files, or
>>>>> preferably with p4 and athlon-xp optimisations.
>>>>>
>>>>> - Sindre
>>>>
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>>>
>>>
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>>
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>
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