Digital released a binary converter ages ago to take one binary and convert it from 
Ultrix to
OSF.
Any one know if there is such an animal that could take a binary and convert/optimize 
it for
newer Linux?

Maybe valve just needs to bite the bullet and update their releng team and build farm.
I will gladly sign a non-disclosure form if they will let me do an updated build.
It is not often ( and in this crappy economy well nigh unbelieveable) that you get
people volunteering to work for almost free.

Truth is I would stand to benefit if a more up-to-date build performed better.

So, valve, What do you say?

-miket


----- Original Message -----
From: "Damian Harouff" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 27, 2003 11:39 AM
Subject: RE: [hlds_linux] RE: cs_i386.so compilation


> How about compiling with an updated version of GCC, so that we don't have to use 5 
> year old
distributions to compile our mods? It hasn't been called "EGCS" for 4.5 years now.
>
> -- Original message --
> From: "Sindre" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Date: Friday 26 September 2003 18:58:20
> Subject: RE: [hlds_linux] RE: cs_i386.so compilation
>
> > I have no idea if it would actually decrease load, but every % counts.
> > I disagree on the complexity issue, if a mod-maker doesn't want to compile it
> > several times, they could just copy the first one, since i386 will work on
> > every system.
> > Anyway, are there any chance that we'll see gcc 3.3 compiles, athlon-xp, sse
> > etc optimisations in the near future?
> >
> > - Sindre
> >
> >
> > >===== Original Message From [EMAIL PROTECTED] =====
> > >The CPU impact is due to the number of entities in the mod stressing the
> > >engine, not the mod logic itself. Optimising the game dll has little benefit
> > >and adds a huge amount of complexity for every mod author (getting a linux
> > >port of mods is already hard enough). We are looking into further engine
> > >optmisations.
> > >
> > >- Alfred
> > >
> > >Sindre wrote:
> > >> I see that you added cs_amd64.so, so why not for the rest of the
> > >> architechtures? I know the mod you run have quite a huge impact on
> > >> cpu-use (ns, dod etc), so why not try to optimize this part to?
> > >> At least with i686 and amd (k6) like the engine files, or preferably
> > >> with p4 and athlon-xp optimisations.
> > >>
> > >> - Sindre
> > >
> > >_______________________________________________
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> >
> >
> >
> > _______________________________________________
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> > visit:
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> >
> >
>
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>


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