Hi Terrance, I can garanti that no one from out side denmark can se my servers because i am using my ISP peerings list as a firewall ip list witch i update every week from my isp, so that no one can se the server from out side the c-net?s i allow. U cant even ping it or scan it, i simpel dont respond to any request from out side the c-net list i provide for it.
but in my calculation, 95 servers x 16 slots = 1520 slots and if the add are beeing downloaded 1520 times ahour or more depending on how many connections my server park get ahour its can multiplie to alot of data, even if the add only are 100kb its mounts up to 100kb x 1520 x 24 = 3648000kb or 3562mb thats roughly the increse of international trafic a day. Well when i get the time i will set up a singel server on box and check it out with trafik and packed inspection so that we can sure that just pay for the trafic for our public free servers ant not pay for the "content server prodiverds" add?s. Ill hope that valve/steam will come up with some clearification on this subject, it woud be nice to get valve more active on this mail list so we dont have to make all the work our self in lack of missing information from valve/steam abour their product. Best regards Christian Ingholt >-- Original Message -- >From: "Terrance Thornsley" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam >- thread >Reply-To: [EMAIL PROTECTED] >Date: Wed, 19 Nov 2003 04:15:05 -0500 > > >I tend to think that a large amount of your bandwidth usage is due to actual users connecting internationally to your servers. With the advent of 1.6 a lot of people are looking for servers to play on, since a lot of servers out there are still 1.5 > I can't see the advertising content creating that much of an increase as it's generally just a small bit of code that's being sent, along with a small graphic. And wouldn't the add be sent to the client and not the server? Not sure on that one >. Terry ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Wednesday, November 19, 2003 3:51 AM Subject: Re: [hlds_linux] Another, Thank you Valve for >ringing us Steam - thread > Hi all, > > I agree and woud lige to sign the petition, i have not yet had the time > to check out if the add are beeing downloaded to the game server before > beeing send to the clint, I have noticed a major incre >se in trafik from > cs 1.5 to 1.6 > > I am located in denmark and are hosting 15 public servers(national only) > and 80 CW servers(national only) for clan and communities and cups/ladders. > I have noticed that i almost use 3-5 GB international t >afik a day, thats > a major increase from cs 1.5 there used to use 5-7 gb international trafik > amonth. > > Have any one noticed the increase in communication with the officel content > serveres ? and do anyone knows how to specifie a content se >ver, because > we have one in Denmark. > > The reason why i have noticed the increase is that we pay for our international > trafic, so i woud like to clear this up why cs 1.6 are using so mutch more > trafik to the international steam content se >ver or is it the adds ? > > best regards > Christian Ingholt > > > > >-- Original Message -- > >Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST) > >From: "Brian A. Stumm" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Subject: Re > [hlds_linux] Another, Thank you Valve for bringing us Steam > >- > > thread > >Reply-To: [EMAIL PROTECTED] > > > > > > > I will sign this petition, see below... > > On Wed, 19 Nov 2003, Christopher Luk wrote: > > > lets make >a clear request: > > > > 1. we appreciate those who provide contents download, ad frorm content > > servers were appropriate while downloading from the > >providers > > 2. the content seems to divide into at least two parts, one from the > > cont >nt servers provider, other from the game servers provider. we only > > request the control of the ad while the content are downloading from the > > game servers we > >aid for (bandwidth, rack space, man power ... etc). > > either we are able to tur > it off or replace with our own, some of us > > are ad-free communities and some of us have sponsors. > > > > a clear message to Valve/Steam and marketing manager of the cont > >nt > > servers provider: > > the situations are complex but quite cl >ar, client and game servers need > > content servers to provide contents. we admint the situation that no > > content servers then no game servers at all. but we should also admit > > that > >no game servers but with tons of content servers and cli >nts, no > > one would connect to the content providers again, no marketing chances > > at all. we are talking about tons of stable dedicated servers which > > contribute to this communities for a fe > > years. > > > > chris > Brian A. Stumm - Sp >kaneTeamFortress.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hld > >_linux > > > > > __ >____________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _________________________________________ >_____ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

