Matthew Donnon wrote:

uh Stefan,
current p4 cpus (533 and 800 fsb) have exactly the same amount of L2 cache
as the p2 (512k).
Older (400fsb) units had 1/2 the amount (256k)

512k / 3000MHz = ?
512k / 333MHz = ?

I'm sure running a 10 player server on a 333MHZ comp is ok, but it's not
ok for a 3000MHz comp to also just run a single 10player server.
That is what I mean by:

Also, even though the P2 is slow in MHz it has a (comparatively) huge
cashe.

More player + more servers running = more cashe _needed_.

--
/Stefan

Software never has bugs. It just develops random features. =)



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