hi! i have linux box with 2 lnxded servers running. one server is clanwars server (12 players max), and another one is 32 maxplayers (in the rest of text: public server). both servers are working in lan. to avoid confusion, i will say that if cw server is in use, not many players are playing on public server (up to 5-6 players). ping on cw server never goes over 20ms, but at the same time, other server have ping times over 25ms and incerasing with more players playing on public server. when cw server is not in use (but still running in background) ping times on public server are just like in cw server. my linux box is running gentoo linux 1.4, gaming-sources kernel compiled (for non-gentoo users: gaming-sources is kernel package optimized for linux gamers; it includes some patches, etc..). hardware is as follows: amd athlon xp 1700+, 512mb ddr, nforce chipset. cw server cfg file is as specified by cpl rules. so, sv_maxrate is 25000, and sv_maxupdaterate is 101. but public server runs using sv_maxrate 20000 and sv_maxupdaterate 30. when i look at procesor usage when clanwars server is full, cw server process uses about 37% of cpu, and public server with 5-6 players (at the same time) takes 0-1% of cpu power (?!). if cw server is empty, and if there is about 10-12 players playing on public server, that process uses about 20-21% of cpu power (guess that is because of different server.cfg variables). server startup cmds:
/hlds_run -game cstrike -maxplayers 32 +map de_nuke -port 27015 -nomaster -insecure +sv_lan 1 -pingboost 1 -tos /hlds_run -game cstrike -maxplayers 12 +map de_nuke -port 27015 -nomaster -insecure +sv_lan 1 -pingboost 1 -tos please help! tbh, everything is working fine, except great ping in public server during clanwars. p.s. sorry for my bad english :/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

