Ruwen <[EMAIL PROTECTED]> wrote :

> First: Hi all :)
>
> Whats the meaning of -tos?

- Linux: Added "-tos" command line parameter to linux hlds binary.  This enables the 
LOWDELAY TOS header in the udp/ip packets the server generates.

>
> Did the two server run at the same time on the same machine?
> If yes, then you should try different ports.
>

yes, they are running at the same machine, and they are running at different ports - 
servers wouldnt be able to work on same machine :)

> MfG ruwen
>
>
>
> *********** REPLY SEPARATOR  ***********
>
> On 09.02.2004 at 20:49 [EMAIL PROTECTED]
> wrote:
>
> >hi!
> >
> >i have linux box with 2 lnxded servers running. one server is clanwars
> >server (12 players max), and another one is 32 maxplayers (in the rest of
> >text: public server). both servers are working in lan. to avoid confusion,
> >i will say that if cw server is in use, not many players are playing on
> >public server (up to 5-6 players). ping on cw server never goes over 20ms,
> >but at the same time, other server have ping times over 25ms and
> >incerasing with more players playing on public server. when cw server is
> >not in use (but still running in background) ping times on public server
> >are just like in cw server.
> >my linux box is running gentoo linux 1.4, gaming-sources kernel compiled
> >(for non-gentoo users: gaming-sources is kernel package optimized for
> >linux gamers; it includes some patches, etc..). hardware is as follows:
> >amd athlon xp 1700+, 512mb ddr, nforce chipset.
> >cw server cfg file is as specified by cpl rules. so, sv_maxrate is 25000,
> >and sv_maxupdaterate is 101. but public server runs using sv_maxrate 20000
> >and sv_maxupdaterate 30. when i look at procesor usage when clanwars
> >server is full, cw server process uses about 37% of cpu, and public server
> >with 5-6 players (at the same time) takes 0-1% of cpu power (?!). if cw
> >server is empty, and if there is about 10-12 players playing on public
> >server, that process uses about 20-21% of cpu power (guess that is because
> >of different server.cfg variables).
> >server startup cmds:
> >
> >/hlds_run -game cstrike -maxplayers 32 +map de_nuke -port 27015 -nomaster
> >-insecure +sv_lan 1 -pingboost 1 -tos
> >/hlds_run -game cstrike -maxplayers 12 +map de_nuke -port 27015 -nomaster
> >-insecure +sv_lan 1 -pingboost 1 -tos
> >
> >please help! tbh, everything is working fine, except great ping in public
> >server during clanwars.
> >
> >p.s. sorry for my bad english :/
> >
> >
> >
> >
> >
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>
>
>
>
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