Ruwen <[EMAIL PROTECTED]> wrote : > First: Hi all :) > > Whats the meaning of -tos?
- Linux: Added "-tos" command line parameter to linux hlds binary. This enables the LOWDELAY TOS header in the udp/ip packets the server generates. > > Did the two server run at the same time on the same machine? > If yes, then you should try different ports. > yes, they are running at the same machine, and they are running at different ports - servers wouldnt be able to work on same machine :) > MfG ruwen > > > > *********** REPLY SEPARATOR *********** > > On 09.02.2004 at 20:49 [EMAIL PROTECTED] > wrote: > > >hi! > > > >i have linux box with 2 lnxded servers running. one server is clanwars > >server (12 players max), and another one is 32 maxplayers (in the rest of > >text: public server). both servers are working in lan. to avoid confusion, > >i will say that if cw server is in use, not many players are playing on > >public server (up to 5-6 players). ping on cw server never goes over 20ms, > >but at the same time, other server have ping times over 25ms and > >incerasing with more players playing on public server. when cw server is > >not in use (but still running in background) ping times on public server > >are just like in cw server. > >my linux box is running gentoo linux 1.4, gaming-sources kernel compiled > >(for non-gentoo users: gaming-sources is kernel package optimized for > >linux gamers; it includes some patches, etc..). hardware is as follows: > >amd athlon xp 1700+, 512mb ddr, nforce chipset. > >cw server cfg file is as specified by cpl rules. so, sv_maxrate is 25000, > >and sv_maxupdaterate is 101. but public server runs using sv_maxrate 20000 > >and sv_maxupdaterate 30. when i look at procesor usage when clanwars > >server is full, cw server process uses about 37% of cpu, and public server > >with 5-6 players (at the same time) takes 0-1% of cpu power (?!). if cw > >server is empty, and if there is about 10-12 players playing on public > >server, that process uses about 20-21% of cpu power (guess that is because > >of different server.cfg variables). > >server startup cmds: > > > >/hlds_run -game cstrike -maxplayers 32 +map de_nuke -port 27015 -nomaster > >-insecure +sv_lan 1 -pingboost 1 -tos > >/hlds_run -game cstrike -maxplayers 12 +map de_nuke -port 27015 -nomaster > >-insecure +sv_lan 1 -pingboost 1 -tos > > > >please help! tbh, everything is working fine, except great ping in public > >server during clanwars. > > > >p.s. sorry for my bad english :/ > > > > > > > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

