We have had the same issue. We also reach about 200megs within 2 days. This only happens on the 3 pub servers of ours that are full most of the time.
Note: All servers are counter-strike. Server #1 has no custom maps. It runs AdminMod, StatsMe, and MetaMod. Its an 18 man pub. Server #2 does have some custom maps. It runs AdminMod & StatsMe. Its a 14 man pub. Server #3 has no custom maps. It runs AdminMod, StatsMe, and MetaMod. Its a 20 man pub. Server #1 and #2 run on the same machine, a p4 2.66. Server #3 runs on an AMD Barton 3000+ (using i686 binary). Both boxes run FreeBSD 5.2.1, as well as all of our others. They also use the linux_base-debian emulator. m0gely, if I recall, don't you run FreeBSD as well? This may be a FreeBSD specific issue, although I couldn't see why. -Mike ----- Original Message ----- From: "m0gely" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 31, 2004 1:06 PM Subject: [hlds_linux] Is the hlds_l memory leak ever going to be fixed? > My hlds 1.1.2.5 server (CS 1.6) reaches 200M of memory in about *two > days*. This server starts around 65M and has no where near the player > connections my 1.5 server gets. I know I am not the only one who > experiences this. And both servers are set up identically in regards to > addons. I have found this to happen even with Metamod disabled. > > Contrast this to my 3.1.1.1e (CS 1.5) server which has been online over > 31 days since its last restart. It has for the last month handled just > over 28,000 player connections and just now consuming 200M of memory. > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

