I just wanted to add that my WIN32 HLDS HLDM server is showing a gradual
memory leak right now.

It will eventually crash when its VM gets near my physical size - I have
512MB physical with 768mb paging file.

After 7 days I now have VM for HLDS sitting at 236MB so in 4 or 5 more days
I'll have to reboot or it will crash.

For Win32 it appears to be pretty slow but it's still there.

In contrast, after the last HLTV update, the VM for HLTV is staying perfect,
after 6 days of run time, HLTV VM is only 11mb.

I only run Metamod 1.7 and stripper2.

qUiCkSiLvEr

----- Original Message -----
From: Mike
Sent: Monday, May 31, 2004 6:00 PM

We have had the same issue. We also reach about 200megs within 2 days. This
only happens on the 3 pub servers of ours that are full most of the time.

Note: All servers are counter-strike.

Server #1 has no custom maps. It runs AdminMod, StatsMe, and MetaMod. Its an
18 man pub.
Server #2 does have some custom maps. It runs AdminMod & StatsMe. Its a 14
man pub.
Server #3 has no custom maps. It runs AdminMod, StatsMe, and MetaMod. Its a
20 man pub.

Server #1 and #2 run on the same machine, a p4 2.66.
Server #3 runs on an AMD Barton 3000+ (using i686 binary).

Both boxes run FreeBSD 5.2.1, as well as all of our others. They also use
the linux_base-debian emulator. m0gely, if I recall, don't you run FreeBSD
as well? This may be a FreeBSD specific issue, although I couldn't see why.

-Mike
----- Original Message -----
From: "m0gely"
To: <[EMAIL PROTECTED]>
Sent: Monday, May 31, 2004 1:06 PM

> My hlds 1.1.2.5 server (CS 1.6) reaches 200M of memory in about *two
> days*.  This server starts around 65M and has no where near the player
> connections my 1.5 server gets.  I know I am not the only one who
> experiences this.  And both servers are set up identically in regards to
> addons.  I have found this to happen even with Metamod disabled.
>
> Contrast this to my 3.1.1.1e (CS 1.5) server which has been online over
> 31 days since its last restart.  It has for the last month handled just
> over 28,000 player connections and just now consuming 200M of memory.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike


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