On Wed, Jul 14, 2004 at 03:19:36PM +1200, Simon Garner wrote:
> On Wednesday, July 14, 2004 10:32 AM NZT,
> Micheal Patterson <[EMAIL PROTECTED]> wrote:
>
> > It's a mathematical problem. I don't know the bandwidth that they have
> > for the update servers, but just for general purposes, let's say an
> OC3
> > (155mb p/sec). Most broadband users can pull between 768kb - 3.0 mb
> per
> > sec. Add to that, the dedicated servers on T3 (48mb p/sec) circuits,
> you
> > can see that it doesn't take long to eat the 155mb pipe. The more
> people
> > pull data, the slower it goes for everyone overall.
> >
>
> Fortunately, everybody isn't pulling updates from one server at some $10
> a month shared "mega OC3!!" web hosting reseller.
>
> http://www.steampowered.com/status/status.html
>
> Valve has some 40 servers around the world with a total of about 2Gbps
> of bandwidth. Unfortunately Steam doesn't always pick the closest server
> to you (geographically or network-wise), and since there's no way to
> tell it which server to use you might end up downloading from Romania at
> 2kb/s.

If Valve had their Content Server software running under linux (and not
ONLY windows), i'm sure they would have many more servers.
There are only 6 content servers in Europe, and I dont think to be wrong
if I say that most of players are in Europe.

--
DjoDjo

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to