On Wed, Jul 14, 2004 at 03:19:36PM +1200, Simon Garner wrote: > On Wednesday, July 14, 2004 10:32 AM NZT, > Micheal Patterson <[EMAIL PROTECTED]> wrote: > > > It's a mathematical problem. I don't know the bandwidth that they have > > for the update servers, but just for general purposes, let's say an > OC3 > > (155mb p/sec). Most broadband users can pull between 768kb - 3.0 mb > per > > sec. Add to that, the dedicated servers on T3 (48mb p/sec) circuits, > you > > can see that it doesn't take long to eat the 155mb pipe. The more > people > > pull data, the slower it goes for everyone overall. > > > > Fortunately, everybody isn't pulling updates from one server at some $10 > a month shared "mega OC3!!" web hosting reseller. > > http://www.steampowered.com/status/status.html > > Valve has some 40 servers around the world with a total of about 2Gbps > of bandwidth. Unfortunately Steam doesn't always pick the closest server > to you (geographically or network-wise), and since there's no way to > tell it which server to use you might end up downloading from Romania at > 2kb/s.
If Valve had their Content Server software running under linux (and not ONLY windows), i'm sure they would have many more servers. There are only 6 content servers in Europe, and I dont think to be wrong if I say that most of players are in Europe. -- DjoDjo _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

