Has anyone else considered the reasoning behind Valve hiring the creator of bittorrent, Bram Cohen? They may implement some large file sharing system as an alternative download or it may be implemented into steam itself.
Toby -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Killer Creation Services Sent: Wednesday, July 14, 2004 9:21 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Updated Tool Speed Then they must add more content servers or a fatter pipe, or even add a queue system...... so we got some sort of ETA how long it going to be Regards, MerK Killer Creation Services www.killercreation.co.uk ----- Original Message ----- From: "Micheal Patterson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 14, 2004 2:33 PM Subject: Re: [hlds_linux] Steam Updated Tool Speed > Hmm.. 40 update servers.. > Total of 2.0gb throughput.. > > On average, that's roughly 53mb available data pipe for each of the 40 > servers. > > That's still not much better than most standard hosting centers have. > Chances are pretty high that they're not dedicating dual DS3's to each of > those 40 update servers either. > > Per Steams server count, and the SteamPowered published information, there > are currently 4100+ (at this moment) dedicated gaming servers online, and > near 100,000 end users during peak times, when updates roll out, everyone > will be hitting those 40 update servers pretty heavy. > > Let's just say that each dedicated server and end user has only a 1.5mb > connection for ease of the math and if my math is correct (grin): > > 104100 connections x 1.5mb: 109,156,761,600 bits p/sec (109Gb) > > Steam has 2.0Gb available for them to communicate with. > > -- > > Micheal Patterson > > ----- Original Message ----- > From: "Simon Garner" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, July 13, 2004 10:19 PM > Subject: Re: [hlds_linux] Steam Updated Tool Speed > > >> On Wednesday, July 14, 2004 10:32 AM NZT, >> Micheal Patterson <[EMAIL PROTECTED]> wrote: >> >> > It's a mathematical problem. I don't know the bandwidth that they have >> > for the update servers, but just for general purposes, let's say an >> OC3 >> > (155mb p/sec). Most broadband users can pull between 768kb - 3.0 mb >> per >> > sec. Add to that, the dedicated servers on T3 (48mb p/sec) circuits, >> you >> > can see that it doesn't take long to eat the 155mb pipe. The more >> people >> > pull data, the slower it goes for everyone overall. >> > >> >> Fortunately, everybody isn't pulling updates from one server at some $10 >> a month shared "mega OC3!!" web hosting reseller. >> >> http://www.steampowered.com/status/status.html >> >> Valve has some 40 servers around the world with a total of about 2Gbps >> of bandwidth. Unfortunately Steam doesn't always pick the closest server >> to you (geographically or network-wise), and since there's no way to >> tell it which server to use you might end up downloading from Romania at >> 2kb/s. >> >> -Simon >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

