Oh.

I confused screen rates to server rates.  lol nevermind.

Quoting Shane Robinett <[EMAIL PROTECTED]>:

> Should we
>
> 1) feel sad for Marius Hjelle <[EMAIL PROTECTED]>:
> 2) laugh at Marius Hjelle <[EMAIL PROTECTED]>:
>
>
> Marius Hjelle - they are pumping the kernel rates (not the graphic cards on
> their client machines) up on their linux servers to get what would amount to
> a frame-boost for their dedicated servers. Rather then pushing out 60-80 FPS
> of **DATA**, they can push out 200..300..500..1000.. etc. Eats more
> bandwidth, but more data.. so long as the client can accept it.. means more
> realism regarding bullet registration and a few other affects in game.
>
> -
> This has nothing to do with graphic refresh rates.
> -
>
>
> Shane Robinett
> http://www.phxx.net
> http://www.phxx.com
> http://www.simple-share.com - Share Something. Anything.
> http://www.w00t.net - Half-Life Game/Map/Server/Player/HotSex Search
>
>
>
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, August 20, 2004 9:58 AM
> Subject: Re: [hlds_linux] OT funny (was: My server load of a FULL 64 PUB)
>
>
> > what's so funny?
> >
> > Quoting Marius Hjelle <[EMAIL PROTECTED]>:
> >
> > > On Fri, Aug 20, 2004 at 09:27:07AM -0400, [EMAIL PROTECTED]
> wrote:
> > >
> > > <snip>
> > >
> > > > I was wondering, why do you guys set kernel Hz to 1000? Standard
> monitors
> > > only
> > > > support 75 Hz for refreshing frames... highest I've seen is 100 Hz.
> > >
> > > hilarious %-)
> > >
> > >
> > > <snip>
> > >
> > > _______________________________________________
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> please
> > > visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
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>




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