>From what I understand to this point, there is no way to effectively
utilize dual CPU's.

hlds_l and srcds do not support multithreading, nor does FreeBSD handle
dual processors on behalf of the Half-Life processes.

Also, as Steven commented, there is no way to specify which CPU a
process will run on.

As a result, all processing would always take place on CPU-0.

Owen

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Friday, October 15, 2004 10:27 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Dual CPU Usage?

Well, for multiple game server instances dual CPUs WILL help you, right?
Some of the server processes will execute on CPU-0, and others on
cpu-1...

-Justin

> Thanks for clearing this up... I think I will invest in a straightline

> Intel w/ 800MHz Frontside BUS and 1 GB RAM (an IDE drive +7500ms) to
> replace my Celeron 2 GHz w/ 1 GB. What do you think of this
> configuration?
>
> I am trying to run 3 hlds_l (czero - czero - dod), and 1 srcds_i686
> processes concurrently. I have maxplayers set at 24, 16, 24, and 32
> respectively... Most of the time the servers don't lag... Only seems
> to happen when we sustain too many concurrent players, and the CPU
> usage shoots through the ceiling.
>
> Regards,
>
> Owen
>
> P.S. Valve --> I am really happy that srcds_i686 can sustain so many
> players with minimal CPU usage. Salute!
>
> -----Original Message-----
> From: Steven Hartland [mailto:[EMAIL PROTECTED]
> Sent: Friday, October 15, 2004 9:47 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Dual CPU Usage?
>
> For a single server it has little benefit for ANY gameserver.
>
>     Steve / K
> ----- Original Message -----
> From: "Owen T. Soroke" <[EMAIL PROTECTED]>
>
>> Does this go to say that it's pretty pointless to get a Dual CPU
>> machine for hlds_l / srcds?
>
>
>
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