look..

CPU   In    Out   Uptime  Users   FPS    Players
99.90  3.75  6.79      10     2  983.28       2


On Sat, 2 Oct 2004 01:54:30 -0300, Juliano Mirandolli
<[EMAIL PROTECTED]> wrote:
> I have a server p4 2.8HT 512 ram
> HZ = 1000 and smp enable.
>
> Red Hat Linux release 9 (Shrike)
> Linux serverCS1 2.4.27smp #2 SMP Sat Oct 2 04:57:02 BRT 2004 i686 i686
> i386 GNU/Linux
>
> democs    3861  3.1 10.6 62204 54912 pts/3   S    12:12   0:56
> ./hlds_i686 -game cstrike +maxplayers 12 +map de_dust2
>
> when enters more than 3 people the PC is slow
> and the loss is very high
> what it can be this?
>
> "ps: it is not the connection and don't is run none addon and other
> services.. only hlds"
>
> -- server.cfg --
> hostname "name"
>
> allow_spectators 1
> edgefriction 2
> host_framerate 0
> mp_autocrosshair 0
> mp_autokick 0
> mp_autoteambalance 0
> mp_buytime .25
> mp_c4timer 35
> mp_consistency 1
> mp_falldamage 1
> mp_flashlight 1
> mp_footsteps 1
> mp_forcechasecam 2
> mp_freezetime 0
> mp_friendlyfire 1
> mp_hostagepenalty 0
> mp_limitteams 0
> mp_maxrounds 0
> mp_playerid 0
> mp_roundtime 2.5
> mp_timelimit 30
> mp_tkpunish 1
> mp_logmessages 1
> mp_startmoney 800
> pausable 0
> sv_region 2
> sv_aim 0
> sv_airaccelerate 10
> sv_airmove 1
> sv_allowdownload 0
> sv_allowupload 0
> sv_bounce 1
> sv_cheats 0
> sv_clienttrace 1
> sv_clipmode 0
> sv_friction 4
> sv_gravity 800
> sv_maxrate 25000
> sv_maxspeed 320
> sv_maxunlag .25
> sv_minrate 0
> sv_proxies 3
> sv_stepsize 18
> sv_stopspeed 75
> sv_timeout 65
> hpk_maxsize 0.1
> sv_maxupdaterate 101
> sys_ticrate 1000
> -- /server.cfg --
>

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