Many people are already beginning to use some kind of stats logging. I just
wanted to inform you, that the current state of the cs:s dedicated server
version does not allow accurate log parsing.

The Log Output of CS:S sometimes misses connect lines as well as entered the
game lines. Well this wouldn't be much of a problem if there were not the
problem that many KILLS get logged as suicides, or not logged at all!
(Log_level 15 does not help!). Its probably only about 15-20% of kills that
get logged correctly on a 40 man server.  Some people can play for several
hours and not get one of their kills ever get logged. Some players get some
kills logged, but not others.

This only seems to do it on a busy server. A test server with a few players
on always seems to work making it more difficult to track down.

It would be really great if Valve could fix this asap as its used for
generating web stats of player scores etc.

Apparently you can also track when this happens. Just open the Server in
VGUI mode and look at the Players TAB -> You will see that sometimes players
are playing on the server but not showing up in this tab! Exactly when this
happens -> Everyone who kills a player not in this players list get logged
as being suicided, or not at all.


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to