On Tue, 23 Nov 2004 01:32:42 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> kBytes not kbits ( so 32 - 48 kb per user ). So between 12 and 19
> players per 600kb/s.

I'd also like to point out that latency goes up quite rapidly when you
approach the maximum transfer for a circuit (e.g. even if only using
85% upstream you could have a rapid ramp in ping). So you should aim
to keep the circuit at 80% or less capacity.

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