On Tue, 23 Nov 2004 01:32:42 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > kBytes not kbits ( so 32 - 48 kb per user ). So between 12 and 19 > players per 600kb/s.
I'd also like to point out that latency goes up quite rapidly when you approach the maximum transfer for a circuit (e.g. even if only using 85% upstream you could have a rapid ramp in ping). So you should aim to keep the circuit at 80% or less capacity. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

