Wholeheartedly agree with that last one.
On Sun, 28 Nov 2004 18:59:26 -0000, Peter Holcroft <[EMAIL PROTECTED]> wrote: > More likely there is nobody who has the job full time. Nick? Probably gets > pulled away to work on other things like HL2 crunch time. It comes down to > how much money are you willing to spend on tackling cheats? Valve must think > it's not worth spending enough to do the best job they can. Which could be > fair enough, it's hard to see a direct return on the investment. > > The annoying thing is that there are people willing to do the best job they > can, for free. But VAC pushed them out of the running and made itself the > only solution. Unfortunately it's not a very good solution, which is really > a kick in the balls to the community. If you're going to wipe out all the > competition then it's your duty to do the best job you can. > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > [EMAIL PROTECTED] On Behalf Of Tom > > Sent: 28 November 2004 16:48 > > To: [EMAIL PROTECTED] > > Subject: Re: [hlds_linux] Mass Bann by Valve > > > > It is clear that maintaining and updating the Valve Anti Cheat, to keep it > > efficient, is a full time job. > > > > Someone at Valve seems to be on vacation too long or isn't taking her/his > > job serious. > > > > > > Tom > > > > ----- Original Message ----- > > From: "Ian mu" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Sunday, November 28, 2004 8:10 AM > > Subject: Re: [hlds_linux] Mass Bann by Valve > > > > > > >>>I think that you completely missed the main point, every change in UT > > > requires a restart of the server. In HL1, you could change a lot > > without > > > requiring a restart. > > > > > > No it doesn't. And to the post before, how many I admin is irrelevant, > > > but its over 100 comprising of most games out there, the fact is > > > webadmins can be an "addition", I use rcon all the time, but for some > > > stuff and if you have some admins that are less skilled then > > > webinterfaces are the way to go, or if you just want people to be able > > > to ban only for example, but not change fundamental settings. Simply > > > put the best solution is both (and what we've implemented ourselves > > > for all games that have rcon only our own rcon webadmin that we've > > > sorted the protocol which is about 90% of them). Point is both is the > > > best solution, there's no need to choose. Thats why I think its living > > > in the past to just rely on an old set of cvars via rcon and think > > > thats the only way to go (sure leave rcon in, but add to it). > > > Regarding exploits, I'd say rcon leaves as many holes, in other words > > > any system as as secure as the programming for it and the system its > > > put on. Neither is more or less secure on its own. > > > > > >>>You have a pretty rock solid set of commands that are > > >> useful. > > > > > > Like every other game out there. > > > > > >>>Another thing that many other games haven't provided in years, that > > Valve > > >> has, was a unique ID assigned to players, that follows them wherever > > they > > >> go. At first it was the WON ID, and now the Steam ID. > > > > > > Yes PB has this, and its fundamental in any cheating prevention, thats > > > not an argument against it. > > > > > >>>Regardless of your recent arguments, PB is not a solution. > > > > > > Why isn't it a solution, no one has so far come up with one reason as > > > to why it isn't a solution, when its out there and working already > > > better than anything else. Is VAC out there and working satisfactory > > > for CS? If it is then there's a decent argument, I'd like to hear from > > > those who think VAC is effective in CS. So why is VAC better than PB? > > > > > > Again I'm only supporting PB because no one has yet suggested any > > > alternative that is actually better and has better features, not > > > because its some miracle system, but give me a choice of PB with > > > screenshot facilities, webinterface, extended rcon powers (and ability > > > to restrict), global ban accross all servers everwhere or VAC, check > > > any players cvars. I know which I would go for, just interested still > > > why others wouldn't. > > > > > > > > > On Sun, 28 Nov 2004 06:47:42 -0800, HoundDawg <[EMAIL PROTECTED]> > > > wrote: > > >> > Your argument seems to be that you have autocompletion on commands > > oO. > > >> > Go that leap further where you don't even need to know the commands > > or > > >> > what the letter the command starts with. > > >> > > > >> > Seems like you should be arguing the opposite, why live in the past > > >> > when you can have things improved? > > >> > > >> I think that you completely missed the main point, every change in UT > > >> requires a restart of the server. In HL1, you could change a lot > > without > > >> requiring a restart. Heck, you could update the entire server.cfg and > > >> it'll > > >> reconfigure the server on map change. > > >> > > >> Limited Commands? Sure, Valve provides a good base (better ones than > > >> I've > > >> found in any other game) in HL1 and then add in the ones that each MOD > > >> provides (like CS). After that, add the enhanced commands that 3rd > > party > > >> plugins provide. You have a pretty rock solid set of commands that are > > >> useful. > > >> > > >> Another thing that many other games haven't provided in years, that > > Valve > > >> has, was a unique ID assigned to players, that follows them wherever > > they > > >> go. At first it was the WON ID, and now the Steam ID. This allows for > > a > > >> lot more flexibility to addon developers that can capture that ID and > > >> provide a good solution for it. PB has had to add this functionality > > to > > >> games. > > >> > > >> Not only that, resource usage is a great deal more in other game > > servers, > > >> especially those that provide an internal web server just for a web > > >> interface. This is something that can be provided by a 3rd party, imo. > > >> > > >> Regardless of your recent arguments, PB is not a solution. If they can > > >> get > > >> the job done with the released SDK, great, you can pay them the $1 and > > >> use > > >> their system. Otherwise, I'm sure that you'll see the Return of the > > VAC > > >> soon. > > >> > > >> - HoundDawg > > >> > > >> _______________________________________________ > > >> > > >> > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

