Wholeheartedly agree with that last one.

On Sun, 28 Nov 2004 18:59:26 -0000, Peter Holcroft <[EMAIL PROTECTED]> wrote:
> More likely there is nobody who has the job full time. Nick? Probably gets
> pulled away to work on other things like HL2 crunch time. It comes down to
> how much money are you willing to spend on tackling cheats? Valve must think
> it's not worth spending enough to do the best job they can. Which could be
> fair enough, it's hard to see a direct return on the investment.
>
> The annoying thing is that there are people willing to do the best job they
> can, for free. But VAC pushed them out of the running and made itself the
> only solution. Unfortunately it's not a very good solution, which is really
> a kick in the balls to the community. If you're going to wipe out all the
> competition then it's your duty to do the best job you can.
>
>
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Tom
> > Sent: 28 November 2004 16:48
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds_linux] Mass Bann by Valve
> >
> > It is clear that maintaining and updating the Valve Anti Cheat, to keep it
> > efficient, is a full time job.
> >
> > Someone at Valve seems to be on vacation too long or isn't taking her/his
> > job serious.
> >
> >
> > Tom
> >
> > ----- Original Message -----
> > From: "Ian mu" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Sunday, November 28, 2004 8:10 AM
> > Subject: Re: [hlds_linux] Mass Bann by Valve
> >
> >
> > >>>I think that you completely missed the main point, every change in UT
> > > requires a restart of the server.  In HL1, you could change a lot
> > without
> > > requiring a restart.
> > >
> > > No it doesn't. And to the post before, how many I admin is irrelevant,
> > > but its over 100 comprising of most games out there, the fact is
> > > webadmins can be an "addition", I use rcon all the time, but for some
> > > stuff and if you have some admins that are less skilled then
> > > webinterfaces are the way to go, or if you just want people to be able
> > > to ban only for example, but not change fundamental settings. Simply
> > > put the best solution is both (and what we've implemented ourselves
> > > for all games that have rcon only our own rcon webadmin that we've
> > > sorted the protocol which is about 90% of them). Point is both is the
> > > best solution, there's no need to choose. Thats why I think its living
> > > in the past to just rely on an old set of cvars via rcon and think
> > > thats the only way to go (sure leave rcon in, but add to it).
> > > Regarding exploits, I'd say rcon leaves as many holes, in other words
> > > any system as as secure as the programming for it and the system its
> > > put on. Neither is more or less secure on its own.
> > >
> > >>>You have a pretty rock solid set of commands that are
> > >> useful.
> > >
> > > Like every other game out there.
> > >
> > >>>Another thing that many other games haven't provided in years, that
> > Valve
> > >> has, was a unique ID assigned to players, that follows them wherever
> > they
> > >> go.  At first it was the WON ID, and now the Steam ID.
> > >
> > > Yes PB has this, and its fundamental in any cheating prevention, thats
> > > not an argument against it.
> > >
> > >>>Regardless of your recent arguments, PB is not a solution.
> > >
> > > Why isn't it a solution, no one has so far come up with one reason as
> > > to why it isn't a solution, when its out there and working already
> > > better than anything else. Is VAC out there and working satisfactory
> > > for CS? If it is then there's a decent argument, I'd like to hear from
> > > those who think VAC is effective in CS. So why is VAC better than PB?
> > >
> > > Again I'm only supporting PB because no one has yet suggested any
> > > alternative that is actually better and has better features, not
> > > because its some miracle system, but give me a choice of PB with
> > > screenshot facilities, webinterface, extended rcon powers (and ability
> > > to restrict), global ban accross all servers everwhere or VAC, check
> > > any players cvars. I know which I would go for, just interested still
> > > why others wouldn't.
> > >
> > >
> > > On Sun, 28 Nov 2004 06:47:42 -0800, HoundDawg <[EMAIL PROTECTED]>
> > > wrote:
> > >> > Your argument seems to be that you have autocompletion on commands
> > oO.
> > >> > Go that leap further where you don't even need to know the commands
> > or
> > >> > what the letter the command starts with.
> > >> >
> > >> > Seems like you should be arguing the opposite, why live in the past
> > >> > when you can have things improved?
> > >>
> > >> I think that you completely missed the main point, every change in UT
> > >> requires a restart of the server.  In HL1, you could change a lot
> > without
> > >> requiring a restart.  Heck, you could update the entire server.cfg and
> > >> it'll
> > >> reconfigure the server on map change.
> > >>
> > >> Limited Commands?  Sure, Valve provides a good base (better ones than
> > >> I've
> > >> found in any other game) in HL1 and then add in the ones that each MOD
> > >> provides (like CS).  After that, add the enhanced commands that 3rd
> > party
> > >> plugins provide.  You have a pretty rock solid set of commands that are
> > >> useful.
> > >>
> > >> Another thing that many other games haven't provided in years, that
> > Valve
> > >> has, was a unique ID assigned to players, that follows them wherever
> > they
> > >> go.  At first it was the WON ID, and now the Steam ID.  This allows for
> > a
> > >> lot more flexibility to addon developers that can capture that ID and
> > >> provide a good solution for it.  PB has had to add this functionality
> > to
> > >> games.
> > >>
> > >> Not only that, resource usage is a great deal more in other game
> > servers,
> > >> especially those that provide an internal web server just for a web
> > >> interface. This is something that can be provided by a 3rd party, imo.
> > >>
> > >> Regardless of your recent arguments, PB is not a solution.  If they can
> > >> get
> > >> the job done with the released SDK, great, you can pay them the $1 and
> > >> use
> > >> their system.  Otherwise, I'm sure that you'll see the Return of the
> > VAC
> > >> soon.
> > >>
> > >> - HoundDawg
> > >>
> > >> _______________________________________________
> > >>
> > >>
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> > >>
> > >
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> >
> >
> >
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