More or less ditto. I run 24 man CSS server on a dual 2.4 Xeon. The server
never hits more than 15% of the CPU, even full. Ironically though I was on
it last night and having no problems.. I suspect my problems may have been
due to the UT2K4 server I used to run, shutdown last week. That thing
sucked up a full 25% of the ram and CPU, non-stop. We'll see. (25% is a
full virtual CPU on a dual hyperthreaded xeon)

> naaa right now I have a 12 man CSS server on a p4 3.2   15 % cpu usage
> on munin (cpu monitor) so its not cpu, nic card is fine, 2.6 kernel so
> thats fine.. ..  I donno ....  maybe its just fluffy
>
>>From: James Gurney <[EMAIL PROTECTED]>
>>Reply-To: [EMAIL PROTECTED]
>>To: [EMAIL PROTECTED]
>>Subject: Re: [hlds_linux] CSS HL2DM sys_ticrate?
>>Date: Tue, 07 Dec 2004 13:46:18 -0800
>>
>>On 12/7/2004 12:44 PM, Michael McKoy wrote:
>>>Hopefully no offense to Alfred, but my personal opinion is the the
>>> netcode in Source is horrible. CSS looks great. On a LAN server by
>>> myself its smooth as silk. Online though, no matter the server, its a
>>> jittery nightmare of lag.
>>
>>On my server, we have rock solid ~20ms pings. I have no idea what
>> you're doing different, but I haven't seen any lag issues, even with 20
>> players on the server. Hell, we played hl2mp with 16 players with very
>> few problems too.
>>
>>Are you maybe maxing out the cpu? Do you have your network card set to
>> full duplex? What's your kernel timer frequency set to? (check
>>include/asm/param.h in your kernel source tree).
>>
>>No matter what.. I can't see it being a netcode issue, to be honest.
>>
>>James
>>
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>
>
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