I believe Quake3 has SMP support, but seeing as I don't run it, I couldn't
begin to tell you if it has any benefits from it.

> In a bold display of creativity, Mariusz Zielinski wrote:
>>  Without knowledge how serwer works internally and what problems
>> programmers
>> stumbled upon while implementing srcds we _can_not_say_anything_ about
>> benefits/losses coming from multithreaded server.
>
> It's not strictly based on srcds as it is the fact that it's an online
> FPS and the necessarily direct conclusions that you can jump to based on
> that fact alone, as has been explained very thoroughly and in-depth by
> Alfred in the past, including addressing HL itself.
>
> Is there any other online FPS server that has native SMP support and
> sees a substantial performance gain as a result, under any conditions? I
> don't know of any, and I'm guessing it's not just laziness on the part
> of developers...  I mean, bear in mind that since they built the source
> engine is more or less from scratch, don't you think they could've built
> in SMP support if they really thought it would be helpful?  Hell, that'd
> be marketing pizzazz right there.
>
> --
> Eric (the Deacon remix)
>
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