I believe Quake3 has SMP support, but seeing as I don't run it, I couldn't begin to tell you if it has any benefits from it.
> In a bold display of creativity, Mariusz Zielinski wrote: >> Without knowledge how serwer works internally and what problems >> programmers >> stumbled upon while implementing srcds we _can_not_say_anything_ about >> benefits/losses coming from multithreaded server. > > It's not strictly based on srcds as it is the fact that it's an online > FPS and the necessarily direct conclusions that you can jump to based on > that fact alone, as has been explained very thoroughly and in-depth by > Alfred in the past, including addressing HL itself. > > Is there any other online FPS server that has native SMP support and > sees a substantial performance gain as a result, under any conditions? I > don't know of any, and I'm guessing it's not just laziness on the part > of developers... I mean, bear in mind that since they built the source > engine is more or less from scratch, don't you think they could've built > in SMP support if they really thought it would be helpful? Hell, that'd > be marketing pizzazz right there. > > -- > Eric (the Deacon remix) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

