Bots are the next big feature we are working on, should be very early
next year.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Kirby Sent: Wednesday, December 15, 2004 11:16 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds_linux] no
representative texture for material ...

> Thanks Alfred :)
>
> Also just a quick question before I go...
> Any news on when the bots are to be re enabled on CS:S ?
>
> Thanks in advance
> Paul
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Alfred Reynolds Sent: Thu 16 December 2004 05:52
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds_linux] no representative texture for material ...
> >
> > The next update will remove that warning, its only a problem if you
> > are trying to render textures to the screen (which dedicated
> > servers do not).
> >
> > - Alfred
> >
> > ----Original Message----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Elmer
> > Fudd Sent: Sunday, December 12, 2004 3:23 PM To:
> > [EMAIL PROTECTED] Subject: Re: [hlds_linux] no
> > representative texture for material ...
> >
> > > happens to everyone, doesnt affect anything, dont worry about it
> > >
> > >
> > > On Sun, 12 Dec 2004 21:44:35 -0000, Paul Kirby
> > > <[EMAIL PROTECTED]> wrote:
> > > > Hello All
> > > >
> > > > Just asking when the following bug will be fixed:
> > > >
> > > > Executing dedicated server config file
> > > > CMaterial::GetNumAnimationFrames:
> > > > no representative texture for material sprites/zerogxplode
> > > > CMaterial::GetNumAnimationFrames:
> > > > no representative texture for material sprites/wxplo1 ...
> > > > CMaterial::GetNumAnimationFrames:
> > > > no representative texture for material sprites/glow01
> > > > CMaterial::GetNumAnimationFrames:
> > > > no representative texture for material sprites/glow The
> > > > Navigation Mesh was built using a different version of this map.
> > > >
> > > > There was a lot more of the above lines.
> > > >
> > > > It's been like this for me since the CS:S Beta :( However these
> > > > files do exist but in the hl2/materials/sprites/...
> > > >
> > > > Is the hlds having problems mapping/linking to those files?
> > > >
> > > > Any help is welcome.
> > > > Thanks in advance
> > > > Paul Kirby
> > > >
> > > > _______________________________________________
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> > > > archives, please visit:
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> >
> > _______________________________________________
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> >
>
>
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