Who does it lag? The server, or your client? I wouldn't even run a CS 1.6
server on those rates, a source server must really feel the hurt on it.
(maxrate 8000/maxupdaterate 50)
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 22, 2004 1:50 PM
Subject: Re: [SPAM] [hlds_linux] League/TWL server settings


What did you change them to? CAL servers run the exact same rates
(although
in 1.6). Although... I to tend to see when playing source that the data
transfer is way, way more than CAL, which is why this may pose a problem.
It should only tend to be a problem, though, when clients set their rates
higher than they should if I am not mistaken.
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 22, 2004 10:30 AM
Subject: Re: [SPAM] [hlds_linux] League/TWL server settings

I noticed the miscnfiguration in the configs given to me by TWL.
I did attempt to run with their network values, thinking maybe they knew
something I don't. They don't, and the network settings are just wrong.
I simply adjusted the network settings to a more reasonable values, and
all is well.
Their settings seem designed for lan play.

Jeff Love
Burgh Gaming

The TWL values cause major lag. When set as I normally do, there is no lag.

sv_maxupdaterate (TWL="100")
sv_maxupdaterate : 50 : : Maximum updates per second that the server will
allow
sv_minupdaterate (TWL="20")
sv_minupdaterate : 10 : : Minimum updates per second that the server will
allow
sv_maxrate (TWL="25000")
sv_maxrate : 8000 : : Max bandwidth rate allowed on server, 0 == unlimited

Jeff Love
Burgh Gaming


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