That's right. But what if server forces client to set a fix level of brightness? Probably not, because quit/connect back solves the issue... no... you're right.
Thanks for the comment
Well I think, if the previous map is causing this sort of problem when it loads up the next map, then it maybe down to the Client side of the engine... Something like it forgetting to flush variables that was used in the previous map, which gets flushed at the end of the map round, or something like that.
It's easy to miss out variables that need to be flushed at the end of each map change, out of a bunch of them.
Paul
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of The Fool Sent: Tue 11 January 2005 15:54 To: [email protected] Subject: Re: [hlds_linux] CLIENTSIDE Brightnes error
It is i think, i already reported it to Steam.
However, it's a "buggy custom map" anyway. So, first, why anyone sets a map extremely bright on a "special way" (I don't know how to create maps, so i don't know the name of the exact setting)? It's just stupid. But, on the other hand, how can the server let a map effect any other maps (in this case, with logged in users only)? And the players indeed...
My workaround: I found these maps buggy: * aim_range-lover -> take it out, delete. no solution
* fy_iceworld_??? (i think it's the "adv", but not sure) -> replace it with fy_iceworld_real - which looks better and won't makes players' screen bright (until next login, as you wrote too).
> We have a weird weird problem. > > When the server runs iceworld, and afterward load a other map, everyonce > screen is really bright. And i mean REALLY bright in cant-see-shit-anymore > bright. > > Once u restart ur steam client, rejoin, problem is fixed. > > Everyone playing at our servers reported this problem. > > I doubt that its an server side issue is it? > > Saint K.
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