Yep yep. That's why i told you you're right. Mostly, the login-logout "workaround" proves me this is a client engine issue.
Otherwise, it could be easily the server's bug, because server makes most of the rendering (as far as i know, but i'm not a game developer...), so it was on my mind that it may pass a brightness level as well, as some kind of "cheat protection". That was stupid at all. Next time i think on all the possibilities, beside of posting the "first version" ;)
The Fool
Hehe
Why would the server need to force the client to set the brightness? That's the job of the Client Engine, to handle all the map info, like the Skybox Brightness etc... All the Server needs to do is pass the position where all the players and objects are and what they are doing as well as maybe validating the mod/game files on start-up etc.
If this is the case, then there is most probably a brightness variable that stores the skybox brightness, used in for the map and maybe its not being flushed as I said before.
The only reason all other maps are fine is maybe they are using the default brightness for the Skybox, So you wouldn't notice it.
Though I could be wrong, but you never know :)
Paul
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of The Fool Sent: Wed 12 January 2005 17:37 To: [email protected] Subject: Re: [hlds_linux] CLIENTSIDE Brightnes error
That's right. But what if server forces client to set a fix level of brightness? Probably not, because quit/connect back solves the issue... no... you're right.
Thanks for the comment
> Well I think, if the previous map is causing this sort of problem when it > loads up the next map, then it maybe down to the Client side of the > engine... > Something like it forgetting to flush variables that was used in the > previous map, which gets flushed at the end of the map round, or something > like that. > > It's easy to miss out variables that need to be flushed at the end of each > map change, out of a bunch of them. > > Paul > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of The Fool >> Sent: Tue 11 January 2005 15:54 >> To: [email protected] >> Subject: Re: [hlds_linux] CLIENTSIDE Brightnes error >> >> It is i think, i already reported it to Steam. >> >> However, it's a "buggy custom map" anyway. >> So, first, why anyone sets a map extremely bright on a >> "special way" (I don't know how to create maps, so i >> don't know the name of the exact setting)? It's just stupid. >> But, on the other hand, how can the server let a map effect >> any other maps >> (in this case, with logged in users only)? And the players indeed... >> >> My workaround: >> I found these maps buggy: >> * aim_range-lover -> take it out, delete. no solution >> >> * fy_iceworld_??? (i think it's the "adv", but not sure) -> >> replace it >> with fy_iceworld_real - which looks better and won't makes >> players' screen >> bright (until next login, as you wrote too). >> >> > We have a weird weird problem. >> > >> > When the server runs iceworld, and afterward load a other >> map, everyonce >> > screen is really bright. And i mean REALLY bright in >> cant-see-shit-anymore >> > bright. >> > >> > Once u restart ur steam client, rejoin, problem is fixed. >> > >> > Everyone playing at our servers reported this problem. >> > >> > I doubt that its an server side issue is it? >> > >> > Saint K.
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

