Hi I am seeing a huge CPU usage increase with higher tickrates. I have a 64bit Opteron 250 with 1GB Ram with nothing else running bar 1 CSS server running de_train.Tickrate of 66 and 14 players and the CPU maxes out meaning that when players spawn there is a severe stuttering.
I would like to run tickrate at 60-100 but CPU overhead is insane. (Although bullet reg is amazing). Anyone else with similar problems?
Richy
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