Hi
I am seeing a huge CPU usage increase with higher tickrates.
I have a 64bit Opteron 250 with 1GB Ram with nothing else running bar 1
CSS server running de_train.Tickrate of 66 and 14 players and the CPU
maxes out meaning that when players spawn there is a severe stuttering.

I would like to run tickrate at 60-100 but CPU overhead is insane.
(Although bullet reg is amazing).
Anyone else with similar problems?

Richy

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