I think this is why I personally dislike the idea of changeable
tickrates. I'm more from the point of view that valve (+community
tested if possible), should just come out with one value that provides
good reg, and "reasonable" cpu. Instead we're heading back to the
archaic system of every server you go on being different, and every
player whining if the server isn't set to 128 or something. Set it at
a decent value which is accepted by the community as good and fix it
at that. I don't see why this is such an issue, whereas now we're
probably going to find some servers on 33, some on 66/100, probably
some > 128 and getting odd simulation errors. Get an accepted value
which is "how css should be played" and stick to it in my book.

I'm currently testing the different ticrates and usage, so don't have
anything conclusive about how much mines using yet, but I'm currently
wincing every time I change it about how much cpu I'm going to find it
takes when full hehe.

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