We are looking into this. You should be able to just remove any .bz2
files from your web server and have it operate as it did before.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle
Milnes Sent: Tuesday, May 17, 2005 10:35 AM To:
[email protected] Subject: [hlds_linux] Major issues
with bz2 functionality

> I have tried every which way to get bz2 functionally working on my
> Linux dedicated servers.
>
> Not by choice either because it would appear that its broken
> sv_downloadurl, at least on my servers and my configs.
>
> With all the custom resources on the game server in native format,
> bz2 format and ztmp format
>
> AND
>
> both bz2 format and native format on my http server.
>
> OR
>
> In any combination of the above
>
> When sv_downloadurl is non null or non zero since May 13th update,
> clients without the required content only download 1 bz2 file from
> the http server and then fail or join the game anyway and DO NOT
> download the rest of the required files.
>
> Next map the client will download the next bz2 file they don't have
> (but only one) and so on and so forth per map.
>
> When the bz2 files are not on the http server or sv_downloadurl is
> null or zero then the clients do receive all the files required (in
> one go) but it's via the slow trickle method and in bz2 format which
> can take forever.
>
> So even if the files are in the right locations it would appear you
> have to use the bz2 functionally?? There is no way of turning it off
> from the 1208 cvars I've studied. Why?
>
> So in essence as of May 13th sv_downloadurl appears to be broken and
> most admins would appear or aren't aware of it because they already
> have the files required for their servers?
>
> My .res files were working before the May 13th update and no amount
> of .lst files seems to work either. I'm 10000% sure that is not a
> .res or .lst issue unless the format/syntax has changed since May
> 13th.
>
> I've got approx. six years of hlds/srcds server experience of both
> win32 and Linux and every bit of very time consuming testing and
> troubleshooting I've done with this issue has left me at the
> conclusion that its b0rk! b0rk! My colleague has six to seven years
> of experience too and he cannot understand the fault either.
>
> I've even gone as far as compressing the bzip2 flavours of the files
> on both
> win32 and Linux platforms with various versions of bzip2 to make sure
> it's not some weird issue like that.
>
> It's not any plugins I run conflicting either.
>
>
> I run the srcds i686 binary on Debian machines with custom 2.6.x
> kernels with lots of RAM. My http server is a separate machine
> running Apache 1.3.x on a 2.4 kernel.
>
>
> The only thing I haven't tried is running with a stock server.cfg or
> setting up a fresh server and downloading the cache afresh, but I
> doubt that will solve it.
>
> The simplest fix that I can see is giving us an option to turn it of
> or disabling it until it works?
>
> Everything was working fine up-until May 13th update i.e.
> port/inferno/bz2 update.
>
> Thanks and regards to all the hard workers at Valve
>
> Regards
>
> Kyle
>
>
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