not to mention any competitive quake3 play would be using 100 snaps, not 20 or 30.
On 5/24/05, Ian mu <[EMAIL PROTECTED]> wrote: > I agree, 20 fps in those games and play fine. Fair enough hl may > require more framerates for whatever reason, but these should be fixed > at whatever is deemed the best figure to get decent playability. > > Probably the biggest question/issue I never see raised is "how much > does you fps fluctuate by when busy". It's fine trying to get 1000 > fps, but what are you getting when the servers are busy and all in use > and loaded max? I bet they're not all happily running at 1000fps > without a care in the world when full, so you get inconsistant > servers. > > I still think the best way to go is get a decent setup and fix it, so > every server out there is as consistant as possible, whether thats > 100fps or 200 or whatever, none of this 1000fps showing what a great > server it is until it gets busy, or half the servers running at 50fps, > half at 1000. > > Ian -- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

