HT or not - I'd still like to be able to run more than two instances of
HLDS on this hardware. If you guys are using similar specs, I'm sure
you're capable of cramming more game servers on a single box. 2
instances is pretty unreasonable to be honest. What are these big GSPs
doing to get so many instances of HLDS running at high fps on a single
server?

The issue I have with the hz/user_hz tweak is that when pingboost is not
enabled (or pingboost 1), and sys_ticrate 500 - we're not getting a
steady 500fps. The only way we can hit 500fps 99% of the time is if
pingpoost is 2 and sys_ticrate 500. If I can turn pingboost off
completely and get a steady 500fps just by manipulating the ticrate -
I'd very much like to do it (I was under the impression this is what the
hz/user_hz mod achieved). Does anyone have an advice in that department?

- Matt

Matt Donnon wrote:

   We are under the assumption that the processor can
handle 3 instances of HLDS without a problem. But we're
not sure why this 3rd HLDS process is making such a big
difference in game server performance. Does anyone have
any ideas? Is it the RAM? Have we configured the kernel
wrong? Any suggestions would be very helpful!



I'd contest that you dont have four CPU's. You have two real
ones and two "fake" HT impressions of CPUs.
I'm guessing that with two instances of HLDS with AMX and
heavy pingboost with high FPS, you are using almost all of
the real processors, yet your OS is counting the fake ones
towards the overall load (thus in effect making it seem
low).
When you fire up the third instance, this is asking more
than the CPU's can provide and thus you see the performance
issues.
I'd bet that you'd see almost identical behaviour with HT
off as on.

Matt

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